Modification du chat

le chat possède maintenant 5 état (dans l'animator de tchat_complet).

-un état de repos qui se lance via une petite animation.
-un état haut, lorsque que le texte devient trop long. le nb de lignes est encore mal detecter.
-un état très long, lordque la limite de texte (150 pr l'instant) est proche:
il affiche le nombre de carac restant (la fonction bug pour l'instant).
-un état 'se baisser', le chat revient dans sa position initiale si il était haut.
-un état 'timer', ou un délai (15 sec pour l'instant) est déclenché. Il faudra ajouter un texte avec les secodnes restantes.

en outre, il reste a gérer l'activation/desactivation du tchat, ainsi que la barre de scroll, et autres bug eventuels.
This commit is contained in:
Romain Pellé 2015-01-06 15:11:35 +01:00
parent 04d659ef56
commit 0cd9aab9f5
9 changed files with 1479 additions and 141 deletions

View File

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m_LineSpacing: 1
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View File

@ -21,6 +21,7 @@ public class OnClickedMoveCamera : MonoBehaviour {
void OnMouseDown(){
//Move to position
print ("test console");
camCtrl.targetPos = destination.position;
camCtrl.targetRot = destination.rotation;
}

View File

@ -1,38 +1,81 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class tchat_anim : MonoBehaviour {
public Text chat;
public Animator machine;
public Text charac_nb;
public InputField myfield;
public Animator anim;
// Use this for initialization
void Start () {
}
void Awake(){
anim = gameObject.GetComponent<Animator> ();
anim.SetBool ("etat_tchat",false);
print ("looool");
}
public void MessageValidation (string message){
print ("loool");
}
// Update is called once per frame
void Update () {
//transition vers chat_up
if (chat.text.Length > 20 && machine.GetInteger("etat_chat")==0) {
print ("trop long");
machine.SetInteger ("etat_chat", 1);
charac_nb.text = " ";
}
//transition vers chat_long
if (chat.text.Length > 110 && machine.GetInteger("etat_chat")==1) {
print ("trop trop long");
machine.SetInteger ("etat_chat", 2);
}
//affichage nombre de caractère restant.
if(Input.anyKey && machine.GetInteger("etat_chat")==2 ){
charac_nb.text = (myfield.characterLimit - chat.text.Length).ToString();
}
//En cas de validation du message
if(Input.GetKeyDown("space")){
myfield.text="";
charac_nb.text="";
print ("space pressed");
//texte long
if(machine.GetInteger("etat_chat")==1 || machine.GetInteger("etat_chat")==2){
machine.SetInteger ("etat_chat", 3);
}
if(machine.GetInteger("etat_chat")==0){
machine.SetInteger("etat_chat",5);
}
}
if (chat.text.Length < 20 && chat.text.Length > 0) {
machine.SetInteger ("etat_chat", 0);
}
}
}
void OnMouseDown(){
//Move to position
if (anim.GetBool ("etat_tchat") == false) {
anim.SetBool ("etat_tchat", true);
}
if (anim.GetBool ("etat_tchat") == true) {
anim.SetBool ("etat_tchat", false);
}
}
}