From 1ff10a02b842b827b13ec4e2e1845f8e07700d1c Mon Sep 17 00:00:00 2001 From: Thomas Abot Date: Sun, 8 Mar 2015 09:56:11 +0100 Subject: [PATCH] Added camera position initialisation --- Assets/scripts/CameraController.cs | 4 ++++ ProjectSettings/QualitySettings.asset | 24 ++++++++++++++++++++++++ 2 files changed, 28 insertions(+) diff --git a/Assets/scripts/CameraController.cs b/Assets/scripts/CameraController.cs index 80a6a1b..8510800 100644 --- a/Assets/scripts/CameraController.cs +++ b/Assets/scripts/CameraController.cs @@ -5,9 +5,13 @@ public class CameraController : MonoBehaviour { public Vector3 targetPos; public Quaternion targetRot; + public Transform initLocation; // Use this for initialization void Awake() { + transform.position = initLocation.position; + transform.rotation = initLocation.rotation; + targetPos = transform.position; targetRot = transform.rotation; } diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 6d45e61..32a2f6e 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -14,12 +14,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 1 shadowDistance: 15 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 1 textureQuality: 1 anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 vSyncCount: 0 lodBias: .300000012 maximumLODLevel: 0 @@ -33,12 +37,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 1 shadowDistance: 20 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 2 textureQuality: 0 anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 vSyncCount: 0 lodBias: .400000006 maximumLODLevel: 0 @@ -52,12 +60,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 1 shadowDistance: 20 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 2 textureQuality: 0 anisotropicTextures: 1 antiAliasing: 0 softParticles: 0 softVegetation: 0 + realtimeReflectionProbes: 0 + billboardsFaceCameraPosition: 0 vSyncCount: 0 lodBias: .699999988 maximumLODLevel: 0 @@ -71,12 +83,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 2 shadowDistance: 40 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 2 textureQuality: 0 anisotropicTextures: 1 antiAliasing: 0 softParticles: 0 softVegetation: 1 + realtimeReflectionProbes: 1 + billboardsFaceCameraPosition: 1 vSyncCount: 1 lodBias: 1 maximumLODLevel: 0 @@ -90,12 +106,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 2 shadowDistance: 70 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 4 textureQuality: 0 anisotropicTextures: 2 antiAliasing: 2 softParticles: 1 softVegetation: 1 + realtimeReflectionProbes: 1 + billboardsFaceCameraPosition: 1 vSyncCount: 1 lodBias: 1.5 maximumLODLevel: 0 @@ -109,12 +129,16 @@ QualitySettings: shadowProjection: 1 shadowCascades: 4 shadowDistance: 150 + shadowCascade2Split: .333333343 + shadowCascade4Split: {x: .0666666701, y: .200000003, z: .466666669} blendWeights: 4 textureQuality: 0 anisotropicTextures: 2 antiAliasing: 2 softParticles: 1 softVegetation: 1 + realtimeReflectionProbes: 1 + billboardsFaceCameraPosition: 1 vSyncCount: 1 lodBias: 2 maximumLODLevel: 0