fixing issue : position parameters of the chat/deadlist are now hard-coded. refs issue6

This commit is contained in:
Marc Pouliquen 2016-02-04 18:54:27 +01:00
parent 8b5a9975b3
commit 5c0e52b779
1 changed files with 55 additions and 0 deletions

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using UnityEngine;
using System.Collections;
public class OnClickChangeUI : MonoBehaviour
{
private GameObject GOinstance;
private GameObject chat;
private GameObject deadlist;
Vector3 chatPos;
Vector3 deadListPos;
Vector3 away;
// Use this for initialization
void Start()
{
GOinstance = this.gameObject;
chat = GameObject.Find("Canvas_chat");
deadlist = GameObject.Find("dead_list");
chatPos = new Vector3(-14.64F, 15.23F, 6.039996F); //chat.transform.position;
deadListPos = new Vector3(-2.162F, 0.115F, 3.507F);//deadlist.transform.position;
away = new Vector3(1000, 1000);
chat.transform.localPosition = away;
deadlist.transform.localPosition = away;
Debug.Log("chat : " + chatPos);
Debug.Log("dead : " + deadListPos);
}
void OnMouseDown()
{
switch (GOinstance.transform.name)
{
case "Taverne":
chat.transform.localPosition = chatPos;
Debug.Log("Taverne");
break;
case "eglise_mdl":
deadlist.transform.localPosition = deadListPos;
Debug.Log("eglise");
break;
default:
break;
}
}
// Update is called once per frame
void Update()
{
}
}