correction de l'état par défaut du tchat.

This commit is contained in:
Romain Pellé 2014-12-01 21:23:52 +01:00
parent 6c0713e6f9
commit 6c15f30c1a
2 changed files with 10 additions and 6 deletions

View File

@ -38,7 +38,7 @@ Transition:
m_TransitionDuration: .576923072
m_TransitionOffset: 0
m_Conditions:
- m_ConditionMode: 2
- m_ConditionMode: 1
m_ConditionEvent: etat_tchat
m_EventTreshold: 0
m_ExitTime: .423076928
@ -58,7 +58,7 @@ Transition:
m_TransitionDuration: .576923072
m_TransitionOffset: 0
m_Conditions:
- m_ConditionMode: 1
- m_ConditionMode: 2
m_ConditionEvent: etat_tchat
m_EventTreshold: 0
m_ExitTime: .423076928
@ -110,14 +110,14 @@ StateMachine:
m_ChildStateMachine: []
m_ChildStateMachinePosition: []
m_OrderedTransitions:
data:
first: {fileID: 110299434}
second:
- {fileID: 110133210}
data:
first: {fileID: 110200000}
second:
- {fileID: 110100000}
data:
first: {fileID: 110299434}
second:
- {fileID: 110133210}
m_MotionSetCount: 1
m_AnyStatePosition: {x: -168, y: -12, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}

View File

@ -7,9 +7,13 @@ public class tchat_anim : MonoBehaviour {
public Animator anim;
// Use this for initialization
void Start () {
}
void Awake(){
anim = gameObject.GetComponent<Animator> ();
anim.SetBool ("etat_tchat",false);
}
// Update is called once per frame