From 8b5a9975b302699fecacd12d12dcdcab18df90f1 Mon Sep 17 00:00:00 2001 From: Marc Pouliquen Date: Thu, 4 Feb 2016 16:14:00 +0100 Subject: [PATCH] hide/show of canvas are managed (they're moved far in fact). refs issue6 --- Assets/scene.unity | 3291 +++++++++++++-------- Assets/scripts/Gui_OnClickChangeUi.cs | 51 + Assets/scripts/Gui_OnClickedMoveCamera.cs | 2 +- 3 files changed, 2154 insertions(+), 1190 deletions(-) create mode 100644 Assets/scripts/Gui_OnClickChangeUi.cs diff --git a/Assets/scene.unity b/Assets/scene.unity index c60ef06..213c569 100644 --- a/Assets/scene.unity +++ b/Assets/scene.unity @@ -8,25 +8,25 @@ SceneSettings: m_PVSPortalsArray: [] m_OcclusionBakeSettings: smallestOccluder: 5 - smallestHole: .25 + smallestHole: 0.25 backfaceThreshold: 100 --- !u!104 &2 RenderSettings: m_ObjectHideFlags: 0 serializedVersion: 6 m_Fog: 1 - m_FogColor: {r: .198529422, g: .198529422, b: .198529422, a: 1} + m_FogColor: {r: 0.19852942, g: 0.19852942, b: 0.19852942, a: 1} m_FogMode: 3 - m_FogDensity: .00499999989 + m_FogDensity: 0.005 m_LinearFogStart: 1 m_LinearFogEnd: 500 - m_AmbientSkyColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} - m_AmbientEquatorColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} - m_AmbientGroundColor: {r: .200000003, g: .200000003, b: .200000003, a: 1} + m_AmbientSkyColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_AmbientEquatorColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_AmbientGroundColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} m_AmbientIntensity: 1 m_AmbientMode: 3 m_SkyboxMaterial: {fileID: 0} - m_HaloStrength: .5 + m_HaloStrength: 0.5 m_FlareStrength: 1 m_FlareFadeSpeed: 3 m_HaloTexture: {fileID: 0} @@ -37,13 +37,10 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} ---- !u!127 &3 -LevelGameManager: - m_ObjectHideFlags: 0 --- !u!157 &4 LightmapSettings: m_ObjectHideFlags: 0 - serializedVersion: 5 + serializedVersion: 6 m_GIWorkflowMode: 1 m_LightmapsMode: 1 m_GISettings: @@ -68,7 +65,8 @@ LightmapSettings: m_TextureCompression: 0 m_FinalGather: 0 m_FinalGatherRayCount: 1024 - m_LightmapSnapshot: {fileID: 0} + m_ReflectionCompression: 2 + m_LightingDataAsset: {fileID: 0} m_RuntimeCPUUsage: 25 --- !u!196 &5 NavMeshSettings: @@ -76,15 +74,15 @@ NavMeshSettings: m_ObjectHideFlags: 0 m_BuildSettings: serializedVersion: 2 - agentRadius: .5 + agentRadius: 0.5 agentHeight: 2 agentSlope: 45 - agentClimb: .400000006 + agentClimb: 0.4 ledgeDropHeight: 0 maxJumpAcrossDistance: 0 accuratePlacement: 0 minRegionArea: 2 - cellSize: .166666657 + cellSize: 0.16666666 manualCellSize: 0 m_NavMeshData: {fileID: 0} --- !u!1 &2183675 @@ -110,8 +108,8 @@ Transform: m_PrefabParentObject: {fileID: 400550, guid: 027c250b9f20b1e49903b3b4c633cd9d, type: 3} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 2183675} - m_LocalRotation: {x: .0501388945, y: .164424419, z: -.00836892985, w: .98507905} - m_LocalPosition: {x: 1.8878901, y: .0034863723, z: -.422055393} + m_LocalRotation: {x: 0.050138894, y: 0.16442442, z: -0.00836893, w: 0.98507905} + m_LocalPosition: {x: 1.8878901, y: 0.0034863723, z: -0.4220554} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - 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m_AutoUVMaxDistance: .5 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 diff --git a/Assets/scripts/Gui_OnClickChangeUi.cs b/Assets/scripts/Gui_OnClickChangeUi.cs new file mode 100644 index 0000000..b631e6e --- /dev/null +++ b/Assets/scripts/Gui_OnClickChangeUi.cs @@ -0,0 +1,51 @@ +using UnityEngine; +using System.Collections; + +public class Gui_OnClickChangeUi : MonoBehaviour { + + public GameObject Canvas_chat; + public GameObject dead_list; + public Gui_ChatWindow chatWindow; + public Vector3 chatPosition; + public Vector3 deadListPosition; + + public CanvasGroup cg; + + // Use this for initialization + void Start () { + //manage canvas chat + Canvas_chat = GameObject.Find("Canvas_chat"); + chatPosition = Canvas_chat.transform.localPosition; + Canvas_chat.transform.localPosition = new Vector3(1000, 1000); + + //manage dead_list + dead_list = GameObject.Find("dead_list"); + deadListPosition = dead_list.transform.localPosition; + dead_list.transform.localPosition = new Vector3(1000, 1000); + //canvas.GetComponentInChildren(); + } + + void OnMouseDown() + { + //Manage show/hide status of canvas (hidden by default, shown when the user clicks on the associate building) + switch (this.gameObject.name) + { + case "Maison": + Debug.logger.Log("Maison !"); + break; + case "Taverne": + Debug.logger.Log("Taverne !"); + Canvas_chat.transform.localPosition = chatPosition; + break; + case "eglise_mdl": + Debug.logger.Log("Eglise !"); + dead_list.transform.localPosition = deadListPosition; + break; + } + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/scripts/Gui_OnClickedMoveCamera.cs b/Assets/scripts/Gui_OnClickedMoveCamera.cs index 7c3f14c..b932113 100644 --- a/Assets/scripts/Gui_OnClickedMoveCamera.cs +++ b/Assets/scripts/Gui_OnClickedMoveCamera.cs @@ -28,7 +28,7 @@ public class Gui_OnClickedMoveCamera : MonoBehaviour { camCtrl.targetPos = destination.position; camCtrl.targetRot = destination.rotation; - } + } void OnMouseEnter() { //Lerp to hilight color