votes buttons added for hanged tree, visibility managed in changeUI script

This commit is contained in:
Marc Pouliquen 2016-02-05 00:15:11 +01:00
parent afc4447e8d
commit 8c08e4c1f3
3 changed files with 651 additions and 114 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,16 @@
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

View File

@ -1,5 +1,6 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class OnClickChangeUI : MonoBehaviour
{
@ -7,6 +8,8 @@ public class OnClickChangeUI : MonoBehaviour
private GameObject GOinstance;
private GameObject chat;
private GameObject deadlist;
private GameObject votePendu;
CanvasGroup votePenduCanvas;
Vector3 chatPos;
Vector3 deadListPos;
Vector3 away;
@ -17,9 +20,12 @@ public class OnClickChangeUI : MonoBehaviour
GOinstance = this.gameObject;
chat = GameObject.Find("Canvas_chat");
deadlist = GameObject.Find("dead_list");
votePendu = GameObject.Find("PanelVotePendu");
chatPos = new Vector3(-14.64F, 15.23F, 6.039996F); //chat.transform.position;
deadListPos = new Vector3(-2.162F, 0.115F, 3.507F);//deadlist.transform.position;
votePenduCanvas = votePendu.GetComponent<CanvasGroup>();
votePenduCanvas.alpha = 0;
away = new Vector3(1000, 1000);
chat.transform.localPosition = away;
@ -41,7 +47,10 @@ public class OnClickChangeUI : MonoBehaviour
deadlist.transform.localPosition = deadListPos;
Debug.Log("eglise");
break;
case "arbre_pendus_mdl":
votePenduCanvas.alpha = 1;
Debug.Log("pendu");
break;
default:
break;
}