Ajout des messages du chat sur la droite de l'écran.
Le scroll et l'animation sont gérés, mais pas la disparition des messages. De plus les bulles de messages ne sont pas responsive. Ajout d'un début de fenêtre pour l'historique des logs sur la taverne.
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17 changed files with 1619 additions and 1725 deletions
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_Father: {fileID: 22400004}
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4
Assets/prefabs/Sample Button.prefab.meta
Normal file
4
Assets/prefabs/Sample Button.prefab.meta
Normal file
|
@ -0,0 +1,4 @@
|
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fileFormatVersion: 2
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guid: 9d931c9293ceea647879e5e9fd45fd5d
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NativeFormatImporter:
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userData:
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2603
Assets/scene.unity
2603
Assets/scene.unity
File diff suppressed because it is too large
Load diff
69
Assets/scripts/CreateScrollList.cs
Normal file
69
Assets/scripts/CreateScrollList.cs
Normal file
|
@ -0,0 +1,69 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
[System.Serializable]
|
||||
public class Item{
|
||||
public string name;
|
||||
public Sprite icon;
|
||||
public string message;
|
||||
Button.ButtonClickedEvent clickEvent;
|
||||
}
|
||||
|
||||
public class CreateScrollList : MonoBehaviour {
|
||||
|
||||
public GameObject sampleButton;
|
||||
public List<Item> itemList;
|
||||
public Transform contentPanel;
|
||||
public Image portrait;
|
||||
public ScrollRect scrollrect;
|
||||
GameObject chat_input;
|
||||
TchatAnim tchatAnim;
|
||||
string message_old;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
//PopulateList ();
|
||||
chat_input = GameObject.Find ("tchat_complet");
|
||||
tchatAnim = chat_input.GetComponent<TchatAnim> ();
|
||||
|
||||
}
|
||||
|
||||
void PopulateList(){
|
||||
foreach (var item in itemList) {
|
||||
GameObject newButton = Instantiate (sampleButton) as GameObject;
|
||||
SampleButton button = newButton.GetComponent <SampleButton> ();
|
||||
button.nameLabel.text = item.name;
|
||||
button.icon.sprite = item.icon;
|
||||
button.message.text = item.message;
|
||||
newButton.transform.SetParent (contentPanel);
|
||||
button.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
scrollrect.verticalNormalizedPosition = 0;
|
||||
|
||||
if (Input.GetKeyDown ("space")&& tchatAnim.message != message_old) {
|
||||
GameObject myNewButton = Instantiate (sampleButton) as GameObject;
|
||||
SampleButton button = myNewButton.GetComponent<SampleButton> ();
|
||||
button.nameLabel.text="perceval";
|
||||
button.message.text = tchatAnim.message;
|
||||
button.icon.sprite= portrait.sprite;
|
||||
button.gameObject.SetActive(true);
|
||||
myNewButton.transform.SetParent(contentPanel);
|
||||
|
||||
message_old= tchatAnim.message;
|
||||
|
||||
}
|
||||
|
||||
}
|
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}
|
|
@ -1,5 +1,5 @@
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guid: aab5a535908bfb14284dca66586cb1da
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guid: 9815f77cc9c27304c846113eee3d0e0b
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
|
13
Assets/scripts/SampleButton.cs
Normal file
13
Assets/scripts/SampleButton.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SampleButton : MonoBehaviour {
|
||||
|
||||
public Button button;
|
||||
public Text nameLabel;
|
||||
public Image icon;
|
||||
public Text message;
|
||||
|
||||
|
||||
}
|
8
Assets/scripts/SampleButton.cs.meta
Normal file
8
Assets/scripts/SampleButton.cs.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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guid: 5df4d2b20fc1d8d40a1558502c70299c
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
|
@ -2,7 +2,7 @@
|
|||
using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
|
||||
public class tchat_anim : MonoBehaviour {
|
||||
public class TchatAnim : MonoBehaviour {
|
||||
|
||||
public Animator machine;
|
||||
public Text charac_nb;
|
||||
|
@ -11,11 +11,11 @@ public class tchat_anim : MonoBehaviour {
|
|||
public Image img_bg;
|
||||
float timer_sec;
|
||||
int max_timer;
|
||||
public string message;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
timer_sec = 0;
|
||||
max_timer = 15;
|
||||
}
|
||||
|
@ -31,7 +31,6 @@ public class tchat_anim : MonoBehaviour {
|
|||
void Update () {
|
||||
|
||||
//print (machine.GetInteger("etat_chat"));
|
||||
|
||||
if (myfield.isFocused) {
|
||||
img_bg.color = Color.green;
|
||||
} else
|
||||
|
@ -39,6 +38,7 @@ public class tchat_anim : MonoBehaviour {
|
|||
|
||||
if(machine.GetInteger("etat_chat")==0){
|
||||
myfield.gameObject.SetActive(true);
|
||||
message=myfield.text;
|
||||
|
||||
}
|
||||
|
||||
|
@ -47,6 +47,7 @@ public class tchat_anim : MonoBehaviour {
|
|||
print ("trop long");
|
||||
machine.SetInteger ("etat_chat", 1);
|
||||
charac_nb.text = " ";
|
||||
message=myfield.text;
|
||||
|
||||
}
|
||||
|
||||
|
@ -54,6 +55,7 @@ public class tchat_anim : MonoBehaviour {
|
|||
if (myfield.text.Length > 110 && machine.GetInteger("etat_chat")==1) {
|
||||
print ("trop trop long");
|
||||
machine.SetInteger ("etat_chat", 2);
|
||||
message=myfield.text;
|
||||
}
|
||||
|
||||
|
||||
|
@ -73,12 +75,14 @@ public class tchat_anim : MonoBehaviour {
|
|||
if ((machine.GetInteger ("etat_chat") == 1 || machine.GetInteger ("etat_chat") == 2) && myfield.text.Length == 0 ) {
|
||||
|
||||
machine.SetInteger ("etat_chat", 0);
|
||||
message="";
|
||||
}
|
||||
|
||||
|
||||
//En cas de validation du message
|
||||
if(Input.GetKeyDown("space") && myfield.isFocused){
|
||||
|
||||
myfield.gameObject.SetActive(false);
|
||||
myfield.text=" ";
|
||||
charac_nb.text="";
|
||||
print ("space pressed");
|
||||
|
@ -97,6 +101,8 @@ public class tchat_anim : MonoBehaviour {
|
|||
|
||||
//Gestion de l'état Timer.
|
||||
if (machine.GetInteger ("etat_chat") == 3) {
|
||||
|
||||
|
||||
timer_sec += Time.deltaTime;
|
||||
timer.text = (max_timer - (int) timer_sec ).ToString() + " secondes restantes";
|
||||
|
||||
|
@ -105,6 +111,8 @@ public class tchat_anim : MonoBehaviour {
|
|||
timer.text="";
|
||||
machine.SetInteger ("etat_chat", 0);
|
||||
myfield.text="";
|
||||
message="";
|
||||
|
||||
}
|
||||
|
||||
}
|
8
Assets/scripts/TchatAnim.cs.meta
Normal file
8
Assets/scripts/TchatAnim.cs.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: d611aea44d22c944bb6175a85f41c430
|
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MonoImporter:
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
|
@ -13,6 +13,7 @@ public class chat_scrollbar : MonoBehaviour {
|
|||
// Use this for initialization
|
||||
void Start () {
|
||||
scrollbar.value = 1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue