using UnityEngine; using System.Collections; public class DayController : MonoBehaviour { public Animator machine; public int maxDay; public int maxNight; public int maxKilling; float timer; int maxDiscussion; int maxAccusation; int dayNb; //appel de Window Chat GameObject chatWindowScroll; ChatWindow chatWindow; // Use this for initialization void Start () { //calcul des différent timing. machine.SetInteger ("day_status", 0); maxDiscussion = (int) maxDay / 2; maxAccusation = maxDay - maxDiscussion; //appel de Window Chat chatWindowScroll = GameObject.Find ("ChatWindowScroll"); chatWindow = chatWindowScroll.GetComponent (); dayNb = 1; chatWindow.writeText("\n\n\n JOUR 1 \n"); } // Update is called once per frame void Update () { //DISUCSSION if (machine.GetInteger("day_status")==0){ if (timer >= (float)maxDiscussion){ machine.SetInteger("day_status",1); print("Accusation!"); } else{ timer += Time.deltaTime; } } //ACCUSATION if (machine.GetInteger("day_status")==1){ if (timer >= (float)maxDay){ machine.SetInteger("day_status",3); print("il fait nuit!"); timer = 0; } else{ timer += Time.deltaTime; } } //NUIT if (machine.GetInteger("day_status")==3){ if (timer >= (float)maxNight){ machine.SetInteger("day_status",0); timer = 0; dayNb ++; string message = "\n\n\n JOUR "+ dayNb.ToString()+"\n"; chatWindow.writeText(message); print("le jour se lève, discutez!"); } else{ timer += Time.deltaTime; } } } }