using UnityEngine; using System.Collections; public class DayController : MonoBehaviour { public Animator machine; public int maxDay; public int maxNight; float timer; // Use this for initialization void Start () { machine.SetInteger ("day_status", 0); } // Update is called once per frame void Update () { if (machine.GetInteger("day_status")==0){ if (timer >= (float)maxDay){ timer =0; machine.SetInteger("day_status",1); print("il fait nuit"); } else{ timer += Time.deltaTime; } } if (machine.GetInteger("day_status")==1){ if (timer >= (float)maxNight){ timer =0; machine.SetInteger("day_status",0); print("il fait jour"); } else{ timer += Time.deltaTime; } } } }