using UnityEngine; using System.Collections; public class Player { Player(int _charID, int _roleID){ charID = _charID; roleID = _roleID; var ct = Rdb.GetTable("characters"); charname = ct.GetValue(charID, "name"); spellID = ct.GetValue(charID, "spell"); hp = ct.GetValue(charID, "hp"); var rt = Rdb.GetTable("roles"); rolename = rt.GetValue(roleID, "name"); ultiID = rt.GetValue(roleID, "ulti"); align = rt.GetValue(roleID, "alignment"); } void DebugInfo() { Debug.Log(charname+" is a "+rolename+" with "+hp.ToString()+" hit points"); } int charID; int roleID; string charname; int spellID; int hp; string rolename; int ultiID; string align; }