using UnityEngine; using System.Collections; public class Gui_DayController : MonoBehaviour { public Animator machine; public int maxDay; public int maxNight; public int maxKilling; float timer; int maxDiscussion; int maxAccusation; int dayNb; //appel de Window Chat GameObject chatWindowScroll; Gui_ChatWindow chatWindow; //appel de CreateScrollList GameObject createScrollListObject; Gui_CreateScrollList createScrollList; //appel de ManaStack GameObject manaStackObject; Game_ManaStack manaStack; // Use this for initialization void Start() { //calcul des différent timing. machine.SetInteger("day_status", 0); maxDiscussion = (int) maxDay / 2; maxAccusation = maxDay - maxDiscussion; //appel de Window Chat chatWindowScroll = GameObject.Find("ChatWindowScroll"); chatWindow = chatWindowScroll.GetComponent (); //appel de CreateScrollList createScrollListObject = GameObject.Find("log_controller"); createScrollList = createScrollListObject.GetComponent (); //appel de ManaStack manaStackObject = GameObject.Find("mana_controller"); manaStack = manaStackObject.GetComponent (); dayNb = 1; chatWindow.writeDay(dayNb); manaStack.addDaily(dayNb); } // Update is called once per frame void Update() { //DISUCSSION if(machine.GetInteger("day_status") == 0) { if(timer >= (float)maxDiscussion) { machine.SetInteger("day_status", 1); print("Accusation!"); createScrollList.writeNotification("Denoncez-vous, pauvres fous!!!"); } else { timer += Time.deltaTime; } } //ACCUSATION if(machine.GetInteger("day_status") == 1) { if(timer >= (float)maxDay) { machine.SetInteger("day_status", 3); print("il fait nuit!"); timer = 0; } else { timer += Time.deltaTime; } } //NUIT if(machine.GetInteger("day_status") == 3) { if(timer >= (float)maxNight) { machine.SetInteger("day_status", 0); timer = 0; dayNb ++; chatWindow.writeDay(dayNb); manaStack.addDaily(dayNb); print("le jour se lève, discutez!"); } else { timer += Time.deltaTime; } } } public int getDay() {return dayNb;} }