using UnityEngine; using System.IO; public class Game { public void SetMainPlayer(Game_Player p){ m_mainPlayer = p; } public Game_Player GetMainPlayer(){ return m_mainPlayer; } public static Game Get() { lock(m_singlmutex) { if(m_inst==null) m_inst = new Game(); } return m_inst; } private Game() { } private static Game m_inst = null; private static object m_singlmutex = new Object(); private Game_Player m_mainPlayer = null; }