using UnityEngine; using System.Collections; public class DayController : MonoBehaviour { public Animator machine; public int maxDay; public int maxNight; public int maxKilling; float timer; int maxDiscussion; int maxAccusation; int dayNb; //appel de Window Chat GameObject chatWindowScroll; ChatWindow chatWindow; //appel de CreateScrollList GameObject createScrollListObject; CreateScrollList createScrollList; //appel de ManaStack GameObject manaStackObject; ManaStack manaStack; // Use this for initialization void Start () { //calcul des différent timing. machine.SetInteger ("day_status", 0); maxDiscussion = (int) maxDay / 2; maxAccusation = maxDay - maxDiscussion; //appel de Window Chat chatWindowScroll = GameObject.Find ("ChatWindowScroll"); chatWindow = chatWindowScroll.GetComponent (); //appel de CreateScrollList createScrollListObject = GameObject.Find ("log_controller"); createScrollList = createScrollListObject.GetComponent (); //appel de ManaStack manaStackObject = GameObject.Find ("mana_controller"); manaStack = manaStackObject.GetComponent (); dayNb = 1; chatWindow.writeDay (dayNb); manaStack.addDaily (dayNb); } // Update is called once per frame void Update () { //DISUCSSION if (machine.GetInteger("day_status")==0){ if (timer >= (float)maxDiscussion){ machine.SetInteger("day_status",1); print("Accusation!"); createScrollList.writeNotification("Denoncez-vous, pauvres fous!!!"); } else{ timer += Time.deltaTime; } } //ACCUSATION if (machine.GetInteger("day_status")==1){ if (timer >= (float)maxDay){ machine.SetInteger("day_status",3); print("il fait nuit!"); timer = 0; } else{ timer += Time.deltaTime; } } //NUIT if (machine.GetInteger("day_status")==3){ if (timer >= (float)maxNight){ machine.SetInteger("day_status",0); timer = 0; dayNb ++; chatWindow.writeDay(dayNb); manaStack.addDaily (dayNb); print("le jour se lève, discutez!"); } else{ timer += Time.deltaTime; } } } public int getDay(){return dayNb;} }