using UnityEngine; using System.Collections; public class Clock : MonoBehaviour { public GameObject clock; // Use this for initialization void Start () { } // Update is called once per frame void Update () { //TODO: Sync clock with the server //TODO: Set var as for day % or hour float fRot = clock.transform.rotation.z; if(fRot>=0 && fRot<180){ clock.transform.Rotate(0, 0, (float)(Time.deltaTime * 180.0/150.0));//2.5min } else{ clock.transform.Rotate(0, 0, (float)(Time.deltaTime * 180.0/60.0));//1min } } }