akadoc/Assets/src/Game.cs

38 lines
446 B
C#

using UnityEngine;
using System.IO;
public class Game {
void SetMainPlayer(Player p){
m_mainPlayer = p;
}
Player GetMainPlayer(){
return m_mainPlayer;
}
private static Game Get() {
lock(m_singlmutex) {
if(m_inst==null)
m_inst = new Game();
}
return m_inst;
}
private Game() {
}
private static Game m_inst = null;
private static object m_singlmutex = new Object();
private Player m_mainPlayer = null;
}