// // This script serves as a basis for new scripts. New scripts can copy this // source file to start out. // using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Reflection; using System.Reflection.Emit; using CLRScriptFramework; using NWScript; using NWScript.ManagedInterfaceLayer.NWScriptManagedInterface; using NWEffect = NWScript.NWScriptEngineStructure0; using NWEvent = NWScript.NWScriptEngineStructure1; using NWLocation = NWScript.NWScriptEngineStructure2; using NWTalent = NWScript.NWScriptEngineStructure3; using NWItemProperty = NWScript.NWScriptEngineStructure4; using System.Threading; using System.IO; using System.Net; using System.Net.Sockets; namespace CLRScript { public partial class nwn2_ai_onmoduleload : CLRScriptBase, ICLRScriptImplementation, IGeneratedScriptProgram { public nwn2_ai_onmoduleload([In] NWScriptJITIntrinsics Intrinsics, [In] INWScriptProgram Host) { InitScript(Intrinsics, Host); } private nwn2_ai_onmoduleload([In] nwn2_ai_onmoduleload Other) { InitScript(Other); LoadScriptGlobals(Other.SaveScriptGlobals()); } // // Include the list of types for parameters to the main function here. // An empty list means no parameters. // public static Type[] ScriptParameterTypes = { }; public Int32 ScriptMain([In] object[] ScriptParameters, [In] Int32 DefaultReturnCode) { sockBufferIn = new Queue(); sockClients = new Dictionary(); SocketConfigure(); AssignCommand(OBJECT_SELF, delegate() { ActionSpeakString("Start!", TALKVOLUME_TALK); }); DelayCommand(0.5f, Heartbeat); return DefaultReturnCode; } public void Heartbeat() { ActionSpeakString("hb", TALKVOLUME_TALK); DelayCommand(0.5f, Heartbeat); //Process queued requests } void SocketConfigure() { sockServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 8080); sockServer.Bind(iep); sockServer.Listen(10); sockThread = new Thread(new ThreadStart(SockerHandler)); sockThread.Start(); } void SockerHandler() { while(true){ Socket sockClient = sockServer.Accept(); sockServer.BeginAccept(new AsyncCallback(RequestHandler), sockServer); } } void RequestHandler(IAsyncResult state) { //Socket listener = (Socket)state.AsyncState; //Socket handler = listener.EndAccept(state); Socket sockClient = sockServer.EndAccept(state); byte[] rawLength = new byte[4]; sockClient.Receive(rawLength); int length = rawLength[0]<<8 + rawLength[1]; byte[] rawData = new byte[length]; sockClient.Receive(rawData); string data = Encoding.UTF8.GetString(rawData); sockBufferIn.Enqueue(data); } Socket sockServer; Thread sockThread; Queue sockBufferIn; //PNJ tag => Client socket Dictionary sockClients; } }