Binding correctly to NPC
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25163296c5
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38
TestingAI.d
38
TestingAI.d
@ -5,18 +5,42 @@ import std.stdio;
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import std.socket;
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import std.conv;
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import std.utf;
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import std.string;
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string receiveWait(Socket sock){
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bool blocking = sock.blocking;
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sock.blocking = false;
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ubyte[] rawData;
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ubyte[256] buf;
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int recv;
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while((recv = sock.receive(buf))>=0 || rawData.length==0){
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if(recv>0){
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rawData ~= buf[0..recv];
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}
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Thread.sleep(dur!"msecs"(10));
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}
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sock.blocking = blocking;
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return (cast(char*)rawData.ptr).fromStringz.to!string;
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}
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void sendWait(Socket sock, string data){
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bool blocking = sock.blocking;
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sock.blocking = true;
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sock.send(data.toUTF8);
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sock.blocking = blocking;
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}
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void main() {
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writeln("Start");
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auto sock = new TcpSocket;
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sock.blocking = 1;
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sock.blocking = true;
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sock.connect(new InternetAddress("127.0.0.1", 8080));
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writeln("Connected");
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sock.send(`{"action":"bind","target":"testnpc"}`.toUTF8);
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writeln("Sent");
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Thread.sleep(dur!"seconds"(1));
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sock.send(`{"action":"getenv","target":"testnpc"}`.toUTF8);
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writeln("Sent2");
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Thread.sleep(dur!"seconds"(1));
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sock.sendWait(`{"action":"bind","target":"testnpc"}`);
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writeln(sock.receiveWait);
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sock.shutdown(SocketShutdown.BOTH);
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}
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193
nwn2ai_onmoduleload/Agent.cs
Normal file
193
nwn2ai_onmoduleload/Agent.cs
Normal file
@ -0,0 +1,193 @@
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using System;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using System.Collections.Generic;
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using System.ComponentModel;
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using CLRScriptFramework;
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using NWScript;
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using NWScript.ManagedInterfaceLayer.NWScriptManagedInterface;
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using NWEffect = NWScript.NWScriptEngineStructure0;
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using NWEvent = NWScript.NWScriptEngineStructure1;
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using NWLocation = NWScript.NWScriptEngineStructure2;
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using NWTalent = NWScript.NWScriptEngineStructure3;
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using NWItemProperty = NWScript.NWScriptEngineStructure4;
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using Newtonsoft.Json;
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namespace CLRScript
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{
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class Agent : CLRScriptBase{
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public uint objref;
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public Agent(uint obj){
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objref = obj;
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}
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public float facing{
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get{
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return _facing;
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}
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set{
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_facing = value;
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AssignCommand(objref, ()=>{SetFacing(_facing, TRUE);});
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}
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}
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public NWLocation loc{
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get{
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return _loc;
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}
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set{
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_loc = value;
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AssignCommand(objref, ()=>{ActionForceMoveToLocation(_loc, TRUE, 6f);});
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//Link effect
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RemoveSEFFromObject(objref, "nwai_beam_loc");
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectNWN2SpecialEffectFile("nwai_beam_loc", OBJECT_INVALID, GetPositionFromLocation(_loc)), objref, -1f);
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}
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}
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//Detection
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//=======================================================================
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public bool hasWallFront(float distance=10f){
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Vector3 pointFront = Add(GetPositionFromLocation(loc), Multiply(AngleToVector(facing), distance));
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return LineOfSightVector(GetPosition(objref), pointFront)==1;
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}
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public bool isInCombat(){
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return GetIsInCombat(objref)==1;
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}
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//Json containing
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// {"valid":"true", "id":"366642", "name":"Goblin", "distance":"13.37", "difficulty":"13", "hp":"12"}
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public dynamic getNearestEnemy(float distanceMax=15f){
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uint nearestEnemy = GetNearestCreature(
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CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY,
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objref, 1,
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CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN_AND_HEARD,
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CREATURE_TYPE_IS_ALIVE, CREATURE_ALIVE_TRUE);
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float dist = GetDistanceBetween(nearestEnemy, objref);
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return JsonConvert.DeserializeObject<dynamic>("{"
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+ "\"valid\":\""+(GetIsObjectValid(nearestEnemy)==TRUE && dist<=distanceMax).ToString()+"\","
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+ "\"id\":\""+(nearestEnemy).ToString()+"\","
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+ "\"name\":\""+GetName(nearestEnemy)+"\""
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+ "\"distance\":\""+(dist).ToString()+"\","
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+ "\"difficulty\":\""+GetChallengeRating(nearestEnemy)+"\""
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+ "\"hp\":\""+GetCurrentHitPoints(nearestEnemy)+"\""
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+ "}");
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}
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//Json containing
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// {"valid":"true", "id":"366642", "name":"Guethenoc", "distance":"13.37"}
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public dynamic getNearestPlayer(float distanceMax=15f){
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uint pc = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, objref, 1, -1,-1,-1,-1);
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float dist = GetDistanceBetween(pc, objref);
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return JsonConvert.DeserializeObject<dynamic>("{"
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+ "\"valid\":\""+(GetIsObjectValid(pc)==TRUE && dist<=distanceMax).ToString()+"\","
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+ "\"id\":\""+(pc).ToString()+"\","
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+ "\"name\":\""+GetName(pc)+"\""
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+ "\"distance\":\""+(dist).ToString()+"\","
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+ "}");
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}
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//Actions
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//=======================================================================
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public bool moveForward(float distance=10f){
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if(hasWallFront(distance))
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return false;
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//See NWN2DataLib.AreaSurfaceMesh.PathExists
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Vector3 pointFront = Add(GetPositionFromLocation(loc), Multiply(AngleToVector(facing), distance));
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loc = Location(GetAreaFromLocation(loc), pointFront, facing);
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return true;
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}
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public bool attackNearest(float distanceMax=15f){
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var nearest = getNearestEnemy(distanceMax);
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if(!nearest.valid)
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return false;
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AssignCommand(objref, ()=>{ActionAttack(nearest.id, FALSE);});
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return true;
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}
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public bool turn(float angleDeg){
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facing+=angleDeg;
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return true;
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}
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public bool say(string message){
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AssignCommand(objref, ()=>{SpeakString(message, TALKVOLUME_TALK);});
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return getNearestPlayer().valid;
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}
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public string callCommand(string command)
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{
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Regex regexMethod = new Regex(@"([a-zA-Z_]+?)\s*\((.*?)\)");
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Regex regexParam = new Regex("(\".*?\"|[0-9\\.]+)");
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string methodName;
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List<string> unparsedParams = new List<string>();
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MatchCollection matches = regexMethod.Matches(command);
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if(matches.Count == 1){
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//Match name
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methodName = matches[0].Groups[1].ToString();
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//March parameters
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string methodParamList = matches[0].Groups[2].ToString();
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MatchCollection paramMatches = regexParam.Matches(methodParamList);
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foreach(var p in paramMatches){
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unparsedParams.Add(p.ToString().Trim('"'));
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}
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}
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else{
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//Failed to parse command
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return "";
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}
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MethodInfo method = this.GetType().GetMethod(methodName);
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ParameterInfo[] methodParams = method.GetParameters();
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if(methodParams.Length != unparsedParams.Count){
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//Incorrect number of parameters
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return "";
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}
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List<Object> parsedParams = new List<Object>();
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for(int i=0 ; i<methodParams.Length ; i++){
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//Handle defaults?
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var typeConverter = TypeDescriptor.GetConverter(methodParams[i].ParameterType);
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parsedParams.Add(typeConverter.ConvertFromString(unparsedParams[i]));
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}
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return method.Invoke(this, parsedParams.ToArray()).ToString();
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}
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private float _facing;
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private NWLocation _loc;
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private Vector3 Multiply(Vector3 v, float f) {
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v.x*=f; v.y*=f; v.z*=f;
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return v;
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}
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private Vector3 Add(Vector3 v, Vector3 w) {
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v.x*=w.x; v.y*=w.y; v.z*=w.z;
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return v;
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}
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}
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}
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@ -74,23 +74,44 @@ namespace CLRScript
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DelayCommand(0.5f, Heartbeat);
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//Process queued requests
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Debug("Proc cmds");
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//Debug("Proc cmds");
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while(sockBufferIn.Count>0){
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Tuple<string, Socket> req = sockBufferIn.Dequeue();
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var socket = req.Item2;
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var json = JsonConvert.DeserializeObject<dynamic>(req.Item1);
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//TODO: check if json correctly parsed
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switch ((string)json.action) {
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case "bind": {
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Debug("Bind request to '"+json.target+"'");
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if (!sockClients.ContainsKey(json.target)) {
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sockClients.Add(json.target, req.Item2);
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//Reply ok
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try {
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if (!sockClients.ContainsKey((string)json.target)) {
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sockClients.Add((string)json.target, socket);
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socket.Send(Encoding.UTF8.GetBytes(
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"{\"action\":\"bindack\", \"result\":\"ok\"}"
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));
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//handle env
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}
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else {
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socket.Send(Encoding.UTF8.GetBytes(
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"{\"action\":\"bindack\", \"result\":\"failed\", \"message\":\"Socket already binded with this NPC\"}"
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));
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}
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}
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else {
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//Reply Already binded
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catch (Exception e) {
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socket.Send(Encoding.UTF8.GetBytes(
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"{\"action\":\"bindack\", \"result\":\"failed\", \"message\":\"Thrown exception: "+e.ToString().Replace("\"","\\\"")+"\"}"
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));
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}
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}break;
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}break;
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case "decision": {
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}break;
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}
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}
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}
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@ -114,20 +135,24 @@ namespace CLRScript
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sockClient.Blocking = true;
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while (sockClient.Connected) {
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byte[] rawData = new byte[sockClient.Available];
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if (sockClient.Available > 0) {
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byte[] rawData = new byte[sockClient.Available];
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sockClient.Receive(rawData, rawData.Length, 0);
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string data = Encoding.UTF8.GetString(rawData);
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//Debug("Queued "+data);
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Debug("Queued "+data);
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sockBufferIn.Enqueue(new Tuple<string,Socket>(data, sockClient));
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}
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else
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Thread.Sleep(100);//TODO: Find another way than sleeping
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Thread.Sleep(10);
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}
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//Remove stored bind
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var sock = sockClients.First(kvp => kvp.Value==sockClient);
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sockClients.Remove(sock.Key);
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}
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Socket sockServer;
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@ -51,6 +51,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Agent.cs" />
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<Compile Include="nwn2ai_onmoduleload.cs" />
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<Compile Include="..\CLRScriptSDK\NWScriptActions.cs" />
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<Compile Include="..\CLRScriptSDK\NWScriptConstants.cs" />
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