NWN2-AI-Server/nwn2_ai_onmoduleload/nwn2_ai_onmoduleload.cs

63 lines
1.8 KiB
C#

//
// This script serves as a basis for new scripts. New scripts can copy this
// source file to start out.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Reflection.Emit;
using CLRScriptFramework;
using NWScript;
using NWScript.ManagedInterfaceLayer.NWScriptManagedInterface;
using NWEffect = NWScript.NWScriptEngineStructure0;
using NWEvent = NWScript.NWScriptEngineStructure1;
using NWLocation = NWScript.NWScriptEngineStructure2;
using NWTalent = NWScript.NWScriptEngineStructure3;
using NWItemProperty = NWScript.NWScriptEngineStructure4;
namespace CLRScript
{
public partial class nwn2_ai_onmoduleload : CLRScriptBase, ICLRScriptImplementation, IGeneratedScriptProgram
{
public nwn2_ai_onmoduleload([In] NWScriptJITIntrinsics Intrinsics, [In] INWScriptProgram Host)
{
InitScript(Intrinsics, Host);
}
private nwn2_ai_onmoduleload([In] nwn2_ai_onmoduleload Other)
{
InitScript(Other);
LoadScriptGlobals(Other.SaveScriptGlobals());
}
//
// Include the list of types for parameters to the main function here.
// An empty list means no parameters.
//
public static Type[] ScriptParameterTypes = { };
public Int32 ScriptMain([In] object[] ScriptParameters, [In] Int32 DefaultReturnCode)
{
int Volume;
MessageToSpeak = "Hello, world";
Volume = TALKVOLUME_TALK;
AssignCommand(OBJECT_SELF, delegate() { ActionSpeakString(MessageToSpeak, Volume); });
return DefaultReturnCode;
}
[NWScriptGlobal]
private string MessageToSpeak;
}
}