NWN2-AI-Server/nwn2_ai_onmoduleload/nwn2_ai_onmoduleload.cs

117 lines
3.4 KiB
C#

//
// This script serves as a basis for new scripts. New scripts can copy this
// source file to start out.
//
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Reflection.Emit;
using CLRScriptFramework;
using NWScript;
using NWScript.ManagedInterfaceLayer.NWScriptManagedInterface;
using NWEffect = NWScript.NWScriptEngineStructure0;
using NWEvent = NWScript.NWScriptEngineStructure1;
using NWLocation = NWScript.NWScriptEngineStructure2;
using NWTalent = NWScript.NWScriptEngineStructure3;
using NWItemProperty = NWScript.NWScriptEngineStructure4;
using System.Threading;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace CLRScript
{
public partial class nwn2_ai_onmoduleload : CLRScriptBase, ICLRScriptImplementation, IGeneratedScriptProgram
{
public nwn2_ai_onmoduleload([In] NWScriptJITIntrinsics Intrinsics, [In] INWScriptProgram Host)
{
InitScript(Intrinsics, Host);
}
private nwn2_ai_onmoduleload([In] nwn2_ai_onmoduleload Other)
{
InitScript(Other);
LoadScriptGlobals(Other.SaveScriptGlobals());
}
//
// Include the list of types for parameters to the main function here.
// An empty list means no parameters.
//
public static Type[] ScriptParameterTypes = { };
public Int32 ScriptMain([In] object[] ScriptParameters, [In] Int32 DefaultReturnCode)
{
sockBufferIn = new Queue<string>();
sockClients = new Dictionary<string,Socket>();
SocketConfigure();
AssignCommand(OBJECT_SELF, delegate() { ActionSpeakString("Start!", TALKVOLUME_TALK); });
DelayCommand(0.5f, Heartbeat);
return DefaultReturnCode;
}
public void Heartbeat()
{
ActionSpeakString("hb", TALKVOLUME_TALK);
DelayCommand(0.5f, Heartbeat);
//Process queued requests
}
void SocketConfigure()
{
sockServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint iep = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 8080);
sockServer.Bind(iep);
sockServer.Listen(10);
sockThread = new Thread(new ThreadStart(SockerHandler));
sockThread.Start();
}
void SockerHandler()
{
while(true){
Socket sockClient = sockServer.Accept();
sockServer.BeginAccept(new AsyncCallback(RequestHandler), sockServer);
}
}
void RequestHandler(IAsyncResult state)
{
//Socket listener = (Socket)state.AsyncState;
//Socket handler = listener.EndAccept(state);
Socket sockClient = sockServer.EndAccept(state);
byte[] rawLength = new byte[4];
sockClient.Receive(rawLength);
int length = rawLength[0]<<8 + rawLength[1];
byte[] rawData = new byte[length];
sockClient.Receive(rawData);
string data = Encoding.UTF8.GetString(rawData);
sockBufferIn.Enqueue(data);
}
Socket sockServer;
Thread sockThread;
Queue<string> sockBufferIn;
//PNJ tag => Client socket
Dictionary<string, Socket> sockClients;
}
}