docs: update nwn-2-gui-scripting
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title: Nwn 2 Gui Scripting
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title: Nwn 2 Gui Scripting
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description: A quick summary of Nwn 2 Gui Scripting
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description: A quick summary of Nwn 2 Gui Scripting
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published: 1
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published: 1
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date: 2020-01-10T15:53:14.197Z
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date: 2020-01-10T23:05:32.063Z
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tags:
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tags:
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---
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---
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<!-- TITLE: Nwn 2 Gui Scripting -->
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<!-- SUBTITLE: A quick summary of Nwn 2 Gui Scripting -->
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# Resources
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# Resources
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- [oeiprogrammer](https://oeiprogrammer.blogspot.fr)
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- [oeiprogrammer](https://oeiprogrammer.blogspot.fr)
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# Language
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# Language
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The GUI are written in a superset of the standard XML.
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The GUI are written in a non standard form of XML.
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- The first line must be something like `<?xml version="1.0" encoding="utf-8"?>`
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- The first line must be something like `<?xml version="1.0" encoding="utf-8"?>`
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- Attributes values can be delimited by `'`, `"` or if not delemited ends with a space
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- Attributes values can be delimited by `'`, `"` or if not delemited ends with a space
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+ Example: this does not work: `OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_myscript","Hello World")` because OnLeftClick value has no delimiter and will end after `Hello`
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+ Example: this does not work: `OnLeftClick=UIObject_Misc_ExecuteServerScript("gui_myscript","Hello World")` because OnLeftClick value has no delimiter and will end after `Hello`
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- Auto-closing tags are accepted `<UIText />`
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- Auto-closing tags are accepted `<UIText />`
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- If you repeat an attribute twice inside the same XML tag, the GUI will not load
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- If you repeat an attribute twice inside the same XML tag, the GUI will not load
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- The `UIScene` tag can be left unclosed
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- The `UIScene` tag must never be closed
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# Rules
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# Rules
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@ -331,14 +335,14 @@ Inherits from UIPane element.
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UIButtons can contain multiple UIFrame children with the special `state` attribute, that controls when to display the UIFrame:
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UIButtons can contain multiple UIFrame children with the special `state` attribute, that controls when to display the UIFrame:
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- `base`: Always displayed (ie: a background image)
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- `base`: Always displayed (ie: a background image)
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- `disabled`: when the button is disabled (`disabled="true"`)
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- `disabled`: when the button is disabled (`disabled="true"`)
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- `up`: When the button is not pressed/selected
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- `up`: When the button is not pressed/selected (`UICollapsable` was opened and has just been closed)
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- `down`: when the button is pressed/selected
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- `down`: when the button is being pressed or is selected (`UICollapsable` is collapsed and will be opened)
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- `focused`: When the player has the focus on the button
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- `focused`: When the player has the focus on the button (`UICollapsable` is collapsed)
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- `hilited`: _need info_
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- `hilited`: when the button is being hovered (`UICollapsable` is collapsed)
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- `hifocus`: _need info_
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- `hifocus`: when the button has the focus **and** is being hovered (`UICollapsable` is collapsed)
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- `header`: _need info_ related to `UICollapsable`
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- `header`: Only usable when the `UIButton` is inside a `UICollapsable`: when the `UICollapsable` is open
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- `hiheader`: _need info_ related to `UICollapsable`
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- `hiheader`: Only usable when the `UIButton` is inside a `UICollapsable`: when button is being hovered while the `UICollapsable` is open
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- `downheader`: _need info_ related to `UICollapsable`
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- `downheader`: Only usable when the `UIButton` is inside a `UICollapsable`: when button is being pressed while the `UICollapsable` is close
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You can find examples of this inside `stylesheet.xml`.
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You can find examples of this inside `stylesheet.xml`.
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### Notes
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### Notes
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