UIProgressBar info

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Crom (Thibaut CHARLES) 2020-01-13 22:28:33 +01:00
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@ -464,8 +464,10 @@ A tree view can be built using multiple nested `UICollapsable`s with `indent` se
## Children
The UICollapsable can have any number of children, but requires at least a `UIButton` element with the `header` attribute set to `true` to be interacted with.
When collapsed (closed), the UICollapsable's height will be the height of the header UIButton element. When expanded (opened), UICollapsable's height will be the height defined as the `height` attribute.
The UICollapsable works particularly well inside a UIListbox, since content will be automatically rearranged when the UICollapsable changes its height.
When collapsed (closed), the UICollapsable's height will be the height of the header UIButton element. When expanded
(opened), UICollapsable's height will be the height defined as the `height` attribute. The UICollapsable works
particularly well inside a UIListbox, since content will be automatically rearranged when the UICollapsable changes its
height.
Note: UICollapsable inside other UICollapsable will be be badly offset by the header height if they have `isexpanded=true`. The offset is corrected when collapsing/expanding it manually.
@ -483,10 +485,51 @@ Note: UICollapsable inside other UICollapsable will be be badly offset by the he
# UIProgressBar
A progress bar that can be controlled by NWScript.
The progress bar basically clips the image given as the `img` attribute depending on the progress value.
## Attributes
| Attribute | Usage | Possible values |
|------------------|----------------------------------------------------------------------|-----------------|
| `img` | Image to use as the progress bar foreground | Boolean |
| `vertical=false` | `true` to make the progress bar vertical | Boolean |
| `lerpincrease` | `true` make the progress indicator move more smoothly _need testing_ | Boolean |
| `lerpdecrease` | `true` make the progress indicator move more smoothly _need testing_ | Boolean |
## NWScript
##### SetGUIProgressBarPosition
```c
void SetGUIProgressBarPosition( object oPlayer, string sScreenName, string sUIObjectName, float fPosition );
```
Sets the progress of a UIProgressBar
- `oPlayer`: player object
- `sScreenName`: `UIScene` `name` attribute
- `sUIObjectName`: `UIProgressBar` `name` attribute
- `fPosition`: Percent of completeness of the `UIProgressBar`, between 0 and 1
##### SetScrollBarRanges
```c
void SetScrollBarRanges( object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue );
```
TODO: does it work for progress bars?
##### SetScrollBarValue
```c
void SetScrollBarValue( object oPlayer, string sScreenName, string sScrollBarName, int nValue );
```
TODO: does it work for progress bars?
# Special files
## contextmenu.xml
Manage all in-game right click menus.
### UIScene
Using the `OnAdd` event to trigger `UIObject_Misc_ExecuteServerScript` will prevent the GUI from loading.
@ -505,6 +548,23 @@ Each `UIRadialNode` has a `name` property that is referred to in `UISubNode`
### UISubNode
The `node` property refers to an existing `UIRadialNode`'s `name` property.
## stylesheet.xml
Defines styles for buttons and scrollbars
## fontfamily.xml
Defines font styles and variants.
```xml
<UIFontFamily name="Default" >
<UIFontNormal font="ui\\default\\fonts\\NWN2_Main.ttf" pointsize="12" dropshadows="false" outline="false" />
<UIFontBold font="ui\\default\\fonts\\NWN2_MainB.ttf" pointsize="12" dropshadows="false" outline="false" />
<UIFontItalic font="ui\\default\\fonts\\NWN2_MainI.ttf" pointsize="12" dropshadows="false" outline="false" />
<UIFontBoldItalic font="ui\\default\\fonts\\NWN2_MainBI.ttf" pointsize="12" dropshadows="false" outline="false" />
</UIFontFamily>
```
# Other XML elements
- `UIFontFamily`: Used only in `fontfamily.xml`. Adding new font families can cause weird bugs
- `UI3DScene`: Used for inventory, character portraits, character creation preview, ...
@ -517,10 +577,6 @@ The `node` property refers to an existing `UIRadialNode`'s `name` property.
- `UIPortrait`
- `UITextTree`
## stylesheet.xml
## fontfamily.xml
---
# Generic callbacks