UIProgressBar info
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@ -464,8 +464,10 @@ A tree view can be built using multiple nested `UICollapsable`s with `indent` se
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## Children
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## Children
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The UICollapsable can have any number of children, but requires at least a `UIButton` element with the `header` attribute set to `true` to be interacted with.
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The UICollapsable can have any number of children, but requires at least a `UIButton` element with the `header` attribute set to `true` to be interacted with.
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When collapsed (closed), the UICollapsable's height will be the height of the header UIButton element. When expanded (opened), UICollapsable's height will be the height defined as the `height` attribute.
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When collapsed (closed), the UICollapsable's height will be the height of the header UIButton element. When expanded
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The UICollapsable works particularly well inside a UIListbox, since content will be automatically rearranged when the UICollapsable changes its height.
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(opened), UICollapsable's height will be the height defined as the `height` attribute. The UICollapsable works
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particularly well inside a UIListbox, since content will be automatically rearranged when the UICollapsable changes its
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height.
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Note: UICollapsable inside other UICollapsable will be be badly offset by the header height if they have `isexpanded=true`. The offset is corrected when collapsing/expanding it manually.
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Note: UICollapsable inside other UICollapsable will be be badly offset by the header height if they have `isexpanded=true`. The offset is corrected when collapsing/expanding it manually.
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@ -483,10 +485,51 @@ Note: UICollapsable inside other UICollapsable will be be badly offset by the he
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# UIProgressBar
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# UIProgressBar
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A progress bar that can be controlled by NWScript.
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The progress bar basically clips the image given as the `img` attribute depending on the progress value.
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## Attributes
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| Attribute | Usage | Possible values |
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|------------------|----------------------------------------------------------------------|-----------------|
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| `img` | Image to use as the progress bar foreground | Boolean |
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| `vertical=false` | `true` to make the progress bar vertical | Boolean |
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| `lerpincrease` | `true` make the progress indicator move more smoothly _need testing_ | Boolean |
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| `lerpdecrease` | `true` make the progress indicator move more smoothly _need testing_ | Boolean |
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## NWScript
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##### SetGUIProgressBarPosition
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```c
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void SetGUIProgressBarPosition( object oPlayer, string sScreenName, string sUIObjectName, float fPosition );
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```
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Sets the progress of a UIProgressBar
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- `oPlayer`: player object
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- `sScreenName`: `UIScene` `name` attribute
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- `sUIObjectName`: `UIProgressBar` `name` attribute
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- `fPosition`: Percent of completeness of the `UIProgressBar`, between 0 and 1
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##### SetScrollBarRanges
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```c
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void SetScrollBarRanges( object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue );
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```
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TODO: does it work for progress bars?
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##### SetScrollBarValue
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```c
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void SetScrollBarValue( object oPlayer, string sScreenName, string sScrollBarName, int nValue );
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```
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TODO: does it work for progress bars?
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# Special files
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# Special files
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## contextmenu.xml
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## contextmenu.xml
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Manage all in-game right click menus.
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### UIScene
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### UIScene
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Using the `OnAdd` event to trigger `UIObject_Misc_ExecuteServerScript` will prevent the GUI from loading.
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Using the `OnAdd` event to trigger `UIObject_Misc_ExecuteServerScript` will prevent the GUI from loading.
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@ -505,6 +548,23 @@ Each `UIRadialNode` has a `name` property that is referred to in `UISubNode`
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### UISubNode
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### UISubNode
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The `node` property refers to an existing `UIRadialNode`'s `name` property.
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The `node` property refers to an existing `UIRadialNode`'s `name` property.
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## stylesheet.xml
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Defines styles for buttons and scrollbars
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## fontfamily.xml
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Defines font styles and variants.
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```xml
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<UIFontFamily name="Default" >
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<UIFontNormal font="ui\\default\\fonts\\NWN2_Main.ttf" pointsize="12" dropshadows="false" outline="false" />
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<UIFontBold font="ui\\default\\fonts\\NWN2_MainB.ttf" pointsize="12" dropshadows="false" outline="false" />
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<UIFontItalic font="ui\\default\\fonts\\NWN2_MainI.ttf" pointsize="12" dropshadows="false" outline="false" />
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<UIFontBoldItalic font="ui\\default\\fonts\\NWN2_MainBI.ttf" pointsize="12" dropshadows="false" outline="false" />
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</UIFontFamily>
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```
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# Other XML elements
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# Other XML elements
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- `UIFontFamily`: Used only in `fontfamily.xml`. Adding new font families can cause weird bugs
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- `UIFontFamily`: Used only in `fontfamily.xml`. Adding new font families can cause weird bugs
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- `UI3DScene`: Used for inventory, character portraits, character creation preview, ...
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- `UI3DScene`: Used for inventory, character portraits, character creation preview, ...
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@ -517,10 +577,6 @@ The `node` property refers to an existing `UIRadialNode`'s `name` property.
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- `UIPortrait`
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- `UIPortrait`
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- `UITextTree`
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- `UITextTree`
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## stylesheet.xml
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## fontfamily.xml
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---
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---
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# Generic callbacks
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# Generic callbacks
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