collapsable & stuff
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@ -6,9 +6,6 @@ date: 2020-01-12T19:52:27.380Z
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tags:
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---
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<!-- TITLE: Nwn 2 Gui Scripting -->
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<!-- SUBTITLE: A quick summary of Nwn 2 Gui Scripting -->
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# Resources
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- [oeiprogrammer](https://oeiprogrammer.blogspot.fr)
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@ -42,6 +39,10 @@ The GUI file can store client-side variables that can be either local (limited t
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Examples: `local:0`, `local:1337`, `global:42`, ...
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### Listbox variables
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- `listboxrow:LISTBOX_NAME`: The listbox's selected row number _need testing_
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- `listboxtext:LISTBOX_NAME.TEXT_NAME`: The content of a UIText located inside the UIListbox's prototype child. Tip: `UIText` elements with `hidden=true` are useful for storing arbitrary data inside a listbox row
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## Event attributes
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Events attributes are special attributes that can trigger [callbacks](#callbacks) when specific actions are executed by the player (ex: clicking a button) or the client's engine (ex: when a frame is rendered).
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@ -294,7 +295,6 @@ Inherits from UIPane element.
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| `mhside` | Do not seem to work (see [oeiprogrammer](https://oeiprogrammer.blogspot.fr/search/label/uiframe)) | |
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| `mvside` | Do not seem to work (see [oeiprogrammer](https://oeiprogrammer.blogspot.fr/search/label/uiframe)) | |
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| `maside` | Do not seem to work (see [oeiprogrammer](https://oeiprogrammer.blogspot.fr/search/label/uiframe)) | |
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---
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@ -366,18 +366,28 @@ Define one of these children inside the UIButton element will override the style
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# UIText
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# UICollapsable
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# UIGrid
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---
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# UIListBox
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UIListBoxes serve two purposes:
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- Provide a scrollable view, where elements are dynamically placed top to bottom
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- Provide a scrollable view, where elements are automatically placed vertically from top to bottom
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- Provide a container that can be filled with rows by some NWScript
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See [Listbox variables](#listbox-variables) for special variables related to listboxes.
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## Children
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If no `y` position is defined _need confirmation_, children of a listbox are dynamically placed from top to bottom.
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If a child element has the attribute `prototype` set to `true`, the element will be used as a row template. Any row
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added to the listbox using `AddListBoxRow` will copy the prototype child and append it to the listbox.
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You must add a `UIScrollBar` child, otherwise no scrollbar will be visible.
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## Attributes
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| Attribute | Usage | Possible values |
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@ -389,23 +399,18 @@ UIListBoxes serve two purposes:
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| `snaptobottom=false` | `true` will keep the listbox scrolled all the way down when adding children | Boolean |
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| `scrollsegmentsize` | Number of pixels the listbox content is moved when scrolling it with the wheel or by clicking the scrollbar arrows | Integer |
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| `scrollbaronright=true` | Set to `false` to move the scrollbar to the left side of the listbox | Boolean |
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| `selectonleftclick=false` | If `true`, clicking a row will make it selected (probably for `listboxtext:LBName.UITxtName` __need info__) | Boolean |
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| `selectonleftclick=false` | If `true`, clicking a row will make it selected (probably for `listboxtext:LBName.UITxtName` _need testing_) | Boolean |
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| `hidescrollbarwhennotneeded=false` | If `true` the scrollbar will be hidden when scrolling is not necessary. | Boolean |
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| `hidescrollbar=false` | `true` to always hide the scrollbar | Boolean |
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| `` | | |
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### Notes
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- `hidescrollbarwhennotneeded` `hidescrollbar`: It is better to keep those to `false`, as sometimes the scroll position
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is kept when removing/adding content, and you can end up having a UIListbox with some content but no visible scrollbar nor children.
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## Children
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If no `y` position is defined, children of a listbox are dynamically placed from top to bottom.
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## NWScript
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### Prototypes
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If a child element has the attribute `prototype` set to `true`, the element will be used as a row template.
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The following functions in NWScript can interact with listbox rows:
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##### ClearListBox
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@ -417,7 +422,6 @@ Remove all rows from a `UIListBox`
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- `sScreenName`: `UIScene` `name` attribute
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- `sListBox`: `UIListBox` `name` attribute
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##### AddListBoxRow
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```c
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void AddListBoxRow( object oPlayer, string sScreenName, string sListBox, string sRowName, string sTextFields, string sTextures, string sVariables, string sHideUnhide );
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@ -442,17 +446,47 @@ void ModifyListBoxRow( object oPlayer, string sScreenName, string sListBox, stri
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```
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Modifies an existing row inside a `UIListBox`. The parameters are the same as `AddListBoxRow`
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## Special variables
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listboxrow:listboxname => row number?
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listboxtext:listboxname.textElementName => text content
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---
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# UIScrollBar
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Note: Custom UIScrollbars can be build by placing UIButton children with the names `up`, `down`, `slider`, `back`, similar to how it's done in `stylesheet.xml`.
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---
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# UICollapsable
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A UIPane that can be collapsed or expanded with a button action.
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Like `UIListBox` children elements are automatically placed vertically from top to bottom, allowing to easily nest `UICollapsable` inside other `UICollapsable`s.
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A tree view can be built using multiple nested `UICollapsable`s with `indent` set to a non-0 value.
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## Children
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The UICollapsable can have any number of children, but requires at least a `UIButton` element with the `header` attribute set to `true` to be interacted with.
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When collapsed (closed), the UICollapsable's height will be the height of the header UIButton element. When expanded (opened), UICollapsable's height will be the height defined as the `height` attribute.
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The UICollapsable works particularly well inside a UIListbox, since content will be automatically rearranged when the UICollapsable changes its height.
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Note: UICollapsable inside other UICollapsable will be be badly offset by the header height if they have `isexpanded=true`. The offset is corrected when collapsing/expanding it manually.
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## Attributes
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| Attribute | Usage | Possible values |
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|----------------|------------------------------------------------------|-----------------|
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| `isexpanded` | `true` will make the collapsable expanded by default | Boolean |
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| `collapselock` | | Boolean |
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| `indent=0` | Space on the left of the children elements | Integer |
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| `xPadding=0` | horizontal space between around elements | Integer |
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| `yPadding=0` | vertical space between around elements | Integer |
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---
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# UIProgressBar
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# Special files
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## contextmenu.xml
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## `contextmenu.xml`
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### UIScene
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Using the `OnAdd` event to trigger `UIObject_Misc_ExecuteServerScript` will prevent the GUI from loading.
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@ -484,6 +518,10 @@ The `node` property refers to an existing `UIRadialNode`'s `name` property.
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- `UIPortrait`
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- `UITextTree`
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## `stylesheet.xml`
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## `fontfamily.xml`
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---
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# Generic callbacks
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@ -525,4 +563,4 @@ The `node` property refers to an existing `UIRadialNode`'s `name` property.
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- `void DisplayMessageBox( object oPC, int nMessageStrRef, string sMessage, string sOkCB="", string sCancelCB="", int bShowCancel=FALSE, string sScreenName="", int nOkStrRef=0, string sOkString="", int nCancelStrRef=0, string sCancelString="" );`
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- `void DisplayInputBox( object oPC, int nMessageStrRef, string sMessage, string sOkCB="", string sCancelCB="", int bShowCancel=FALSE, string sScreenName="", int nOkStrRef=0, string sOkString="", int nCancelStrRef=0, string sCancelString="", string sDefaultString="", string sUnusedString="" );`
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- `void DisplayInputBox( object oPC, int nMessageStrRef, string sMessage, string sOkCB="", string sCancelCB="", int bShowCancel=FALSE, string sScreenName="", int nOkStrRef=0, string sOkString="", int nCancelStrRef=0, string sCancelString="", string sDefaultString="", string sUnusedString="" );`
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