akadoc/Assets/scene.unity

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=<3D>C<> >4.3.3f1<00><><EFBFBD><EFBFBD><00><><EFBFBD><EFBFBD>MonoBehaviourBase<00><><EFBFBD><EFBFBD><00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_EditorHideFlags PPtr<MonoScript>m_Script intm_FileIDintm_PathIDstringm_Name<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardatastringm_EditorClassIdentifier<00><><EFBFBD><EFBFBD><01>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardataPPtr<$TerrainData>m_TerrainDataintm_FileIDintm_PathIDfloatm_TreeDistancefloatm_TreeBillboardDistancefloatm_TreeCrossFadeLengthintm_TreeMaximumFullLODCountfloatm_DetailObjectDistancefloatm_DetailObjectDensity floatm_HeightmapPixelError!floatm_SplatMapDistance"intm_HeightmapMaximumLOD#UInt8m_CastShadows$Iintm_LightmapIndex%intm_LightmapSize&UInt8m_DrawTreesAndFoliage'IPPtr<$Material>m_MaterialTemplate(intm_FileID)intm_PathID*GameObjectBase<00><><EFBFBD><EFBFBD><00> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDvectorm_Component<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD> Aintsize
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Apairdata Aintfirst APPtr<Component>second Aintm_FileIDAintm_PathIDAunsigned intm_Layerstringm_Name<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardatastringm_TagString<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@intsizechardataPPtr<Texture2D>m_Iconintm_FileIDintm_PathIDunsigned intm_NavMeshLayerunsigned intm_StaticEditorFlags@boolm_IsActiveTransformBase<00><><EFBFBD><EFBFBD> unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AQuaternionfm_LocalRotation  floatx  floaty  floatz floatw Vector3fm_LocalPosition  floatx floaty floatz Vector3fm_LocalScale  floatx floaty floatz vectorm_Children<00><><EFBFBD><EFBFBD>AArrayArray<00><><EFBFBD><EFBFBD>AintsizeAPPtr<Transform>dataAintm_FileIDAintm_PathIDAPPtr<Transform>m_Fatherintm_FileIDintm_PathID CameraBaseh<00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aunsigned intm_ClearFlags ColorRGBAm_BackGroundColor  floatr floatg floatb floata Rectfm_NormalizedViewPortRectfloatxfloatyfloatwidthfloatheightfloatnear clip planefloatfar clip planefloatfield of viewboolorthographic@floatorthographic sizefloatm_DepthBitFieldm_CullingMaskunsigned intm_Bits@intm_RenderingPathPPtr<RenderTexture>m_TargetTexture intm_FileID!intm_PathID"boolm_HDR#boolm_OcclusionCulling$SceneSettingsBase<00><><EFBFBD><EFBFBD><00>unsigned intm_ObjectHideFlagsvectorm_PVSData<00><><EFBFBD><EFBFBD><00>ArrayArray<00><><EFBFBD><EFBFBD>@intsizeUInt8datavectorm_PVSObjectsArray<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>intsizePPtr<Renderer>data intm_FileID
intm_PathID vectorm_PVSPortalsArray<00><><EFBFBD><EFBFBD> ArrayArray<00><><EFBFBD><EFBFBD> intsizePPtr<OcclusionPortal>dataintm_FileIDintm_PathIDOcclusionBakeSettingsm_OcclusionBakeSettings <00>floatsmallestOccluder<00>floatsmallestHole<00>floatbackfaceThreshold<00>QAudioListenerBase<00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled A\BehaviourBase<00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled AhRenderSettingsBaseY<00>boolm_FogHColorRGBAm_FogColor floatr floatg floatb floata intm_FogModefloatm_FogDensityfloatm_LinearFogStart floatm_LinearFogEnd
ColorRGBAm_AmbientLight  floatr  floatg  floatb floata PPtr<Material>m_SkyboxMaterialintm_FileIDintm_PathIDfloatm_HaloStrengthfloatm_FlareStrengthfloatm_FlareFadeSpeedPPtr<Texture2D>m_HaloTextureintm_FileIDintm_PathIDPPtr<Texture2D>m_SpotCookieintm_FileIDintm_PathIDunsigned intm_ObjectHideFlagslLightBase<00><00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled Aintm_Type ColorRGBAm_Color  floatr floatg floatb floata floatm_Intensityfloatm_Rangefloatm_SpotAnglefloatm_CookieSizeShadowSettingsm_Shadowsintm_Typeintm_Resolutionfloatm_Strengthfloatm_Biasfloatm_Softnessfloatm_SoftnessFadePPtr<Texture>m_Cookieintm_FileIDintm_PathIDboolm_DrawHalo boolm_ActuallyLightmapped!@<40>PPtr<Flare>m_Flare"intm_FileID#intm_PathID$intm_RenderMode%BitFieldm_CullingMask&unsigned intm_Bits'@intm_Lightmapping(intm_ShadowSamples)<00>floatm_ShadowRadius*<00>floatm_ShadowAngle+<00>floatm_IndirectIntensity,<00>Vector2fm_AreaSize-<00>floatx.<00>floaty/<00>|BehaviourBase<00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
AUInt8m_Enabled ALevelGameManagerBaseunsigned intm_ObjectHideFlags<00>TerrainColliderBase'<00>unsigned intm_ObjectHideFlagsPPtr<EditorExtension>m_PrefabParentObjectintm_FileIDintm_PathIDPPtr<Prefab>m_PrefabInternalintm_FileIDintm_PathIDPPtr<GameObject>m_GameObjectAintm_FileID Aintm_PathID
Aboolm_IsTrigger boolm_Enabled APPtr<TerrainData>m_TerrainData intm_FileIDintm_PathIDboolm_CreateTreeColliders<00>LightmapSettingsBase<00><><EFBFBD><EFBFBD><00>unsigned intm_ObjectHideFlagsPPtr<LightProbes>m_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps<00><><EFBFBD><EFBFBD>ArrayArray<00><><EFBFBD><EFBFBD>intsizeLightmapDatadataPPtr<Texture2D>m_Lightmap intm_FileID
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intm_PathID PPtr<Texture2D>m_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZ<00>floatm_Resolution<00>floatm_LastUsedResolution<00>intm_TextureWidth<00>intm_TextureHeight<00>floatm_BounceBoost<00>floatm_BounceIntensity<00>ColorRGBAm_SkyLightColor<00>floatr<00>floatg<00>floatb<00>floata<00>floatm_SkyLightIntensity<00>intm_Quality<00>intm_Bounces <00>intm_FinalGatherRays!<00>floatm_FinalGatherContrastThreshold"<00>floatm_FinalGatherGradientThreshold#<00>intm_FinalGatherInterpolationPoints$<00>floatm_AOAmount%<00>floatm_AOMaxDistance&<00>floatm_AOContrast'<00>floatm_LODSurfaceMappingDistance(<00>intm_Padding)<00>boolm_TextureCompression*<00>boolm_LockAtlas+<00><00>NavMeshSettingsBase1<00>unsigned intm_ObjectHideFlagsNavMeshBuildSettingsm_BuildSettings%<00><>
floatagentRadius<00>floatagentHeight<00>floatagentSlope<00>floatagentClimb<00>floatledgeDropHeight<00>floatmaxJumpAcrossDistance<00>boolaccuratePlacement @<40>floatminRegionArea
<00>floatwidthInaccuracy <00>floatheightInaccuracy <00>PPtr<NavMesh>m_NavMesh intm_FileIDintm_PathID \hh<00><00>v<00><00>4<00><00>3"<22> 8i4"<22> <0C>)<00><00>5"<22> <0C>x<00><><EFBFBD><EFBFBD>r6"<22> PP<00><>F"<22><00><00><>F"0 QQ<00><>F"P ||<00><>F"p \\<00><>F"<22>n<00><>F"P<00><><EFBFBD>qP]<00><><EFBFBD>q<EFBFBD><00>ll<00><><EFBFBD>qHP|_,`<60>l A<><41><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><6A>library/unity default resources<00>@<00>><00>B???<00>?
<EFBFBD>#<<00>C<EFBFBD><43>L><3E><>L><3E><>L><00>??<00>?@@HB<00>?<00>?<3F>(\?{n?<00>?<00>?<00><00><>L=<00><><EFBFBD>=<00>?<00>??@4B<34><42><EFBFBD>>@UU<55>A A6"<22> r5"<22> <0C>4"<22> TerrainUntagged<00><><EFBFBD><EFBFBD>3"<22> <00> <09>3"<22> <00>.<00> <09>@<40>EHB<00>@2<00>B<00>?<00>@zD<00><><EFBFBD><EFBFBD>3"<22> <00>?<00>?<00>?<00>?<00><>F"<00><>F"\<00><>F"|<00><>F"Q<00><>F" Main Camera
MainCamera<00><>F"<00><>F"<00><>F"<00><>F"<00><>D><3E><><EFBFBD>><3E><><EFBFBD>><3E><><EFBFBD><<00>?<00>?<3F><><EFBFBD>>zDpB<00>@<00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><00><>F"<22><10>>sd<73>>W<><57><EFBFBD><EFBFBD><EFBFBD>_?<00>C<00>A<00>C<00>?<00>?<00>?<00><><EFBFBD>ql<00><><EFBFBD>qSunLightUntagged<00><><EFBFBD>q<00>? uy?^?<00>?? A<00>A A<00><><EFBFBD><EFBFBD><00>?<3F><>L=<00>@<00>?<00><><EFBFBD><EFBFBD><00>?<00>?<00>?<00><><EFBFBD>q<EFBFBD><01>> 3p<33>~<03>=<3D>`?<00>?<00>?<00>?