Renommage de plein de scripts

This commit is contained in:
Crom (Thibaut CHARLES) 2015-04-01 21:26:17 +02:00
parent 3e25b694b8
commit 61ce3b75b0
27 changed files with 35 additions and 79 deletions

View File

@ -12379,7 +12379,13 @@ MonoBehaviour:
myfield: {fileID: 52053180}
timer: {fileID: 1765856482}
img_bg: {fileID: 1053260633}
timer_sec: 0
max_timer: 0
message:
chatWindowScroll: {fileID: 0}
chatWindow: {fileID: 0}
createScrollListObject: {fileID: 0}
createScrollList: {fileID: 0}
--- !u!1 &1114027059
GameObject:
m_ObjectHideFlags: 0
@ -17777,6 +17783,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
text_chat: {fileID: 1176907833}
scrollrect: {fileID: 1553687538}
message_old:
--- !u!1 &1556693429
GameObject:
m_ObjectHideFlags: 0
@ -22390,9 +22397,6 @@ GameObject:
serializedVersion: 4
m_Component:
- 4: {fileID: 1922246856}
- 33: {fileID: 1922246855}
- 65: {fileID: 1922246854}
- 23: {fileID: 1922246853}
- 114: {fileID: 1922246852}
m_Layer: 0
m_Name: MainPlayer
@ -22420,49 +22424,6 @@ MonoBehaviour:
rolename_strref: 0
ultiID: 0
align:
--- !u!23 &1922246853
MeshRenderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1922246851}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 1
m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 1
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingOrder: 0
--- !u!65 &1922246854
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1922246851}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
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MeshFilter:
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m_PrefabInternal: {fileID: 0}
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Transform:
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@ -2,7 +2,7 @@
using System.Collections;
using UnityEngine.UI;
public class ManaItem : MonoBehaviour {
public class Game_ManaItem : MonoBehaviour {
public Image manaImage;

View File

@ -4,7 +4,7 @@ using UnityEngine.EventSystems;
using System.Collections.Generic;
using System.Collections;
public class ManaStack : MonoBehaviour {
public class Game_ManaStack : MonoBehaviour {
public GameObject manaItem;
public Transform contentPanel;
@ -26,7 +26,7 @@ public class ManaStack : MonoBehaviour {
//crée un cristaux de mana. (appelée dix fois lors de la fonction Start).
void createMana() {
GameObject myNewButton = Instantiate(manaItem) as GameObject;
ManaItem mana = myNewButton.GetComponent<ManaItem> ();
Game_ManaItem mana = myNewButton.GetComponent<Game_ManaItem> ();
mana.setDisabled();
myNewButton.transform.SetParent(contentPanel);
}
@ -36,7 +36,7 @@ public class ManaStack : MonoBehaviour {
public void addDaily(int nbDay) {
nbDay--;
GameObject manaItemObject;
ManaItem manaButton;
Game_ManaItem manaButton;
if(nbDay > manaMax - 1) {
nbDay = manaMax - 1;
@ -46,7 +46,7 @@ public class ManaStack : MonoBehaviour {
for(int i = 0; i <= nbDay; i++) {
manaItemObject = GameObject.Find("ManaItem" + i);
manaButton = manaItemObject.GetComponent<ManaItem> ();
manaButton = manaItemObject.GetComponent<Game_ManaItem> ();
manaButton.setEnabled();
//GameObject.Find("ManaItem"+i).GetComponent("Button").int
}

View File

@ -1,12 +1,7 @@
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public Player(int _charID, int _roleID){
SetCharacter(_charID);
SetRole(_roleID);
}
public class Game_Player : MonoBehaviour {
void Awake(){
//Debug

View File

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
public class Gui_CameraController : MonoBehaviour {
public Vector3 targetPos;
public Quaternion targetRot;

View File

@ -3,7 +3,7 @@ using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class chat_scrollbar : MonoBehaviour {
public class Gui_ChatScrollbar : MonoBehaviour {
public Scrollbar scrollbar;
public InputField myfield;

View File

@ -2,7 +2,7 @@
using System.Collections;
using UnityEngine.UI;
public class ChatWindow : MonoBehaviour {
public class Gui_ChatWindow : MonoBehaviour {
public Text text_chat;
public ScrollRect scrollrect;

View File

@ -2,11 +2,11 @@
using System.Collections;
using UnityEngine.UI;
public class Clock : MonoBehaviour {
public class Gui_Clock : MonoBehaviour {
public GameObject clock;
GameObject day_controller;
DayController daycontroller;
Gui_DayController daycontroller;
int maxDay;
int maxNight;
@ -14,7 +14,7 @@ public class Clock : MonoBehaviour {
// Use this for initialization
void Start() {
day_controller = GameObject.Find("day_controller");
daycontroller = day_controller.GetComponent<DayController> ();
daycontroller = day_controller.GetComponent<Gui_DayController> ();
maxDay = daycontroller.maxDay;
maxNight = daycontroller.maxNight;

View File

@ -18,7 +18,7 @@ public class Notification {
Button.ButtonClickedEvent clickEvent;
}
public class CreateScrollList : MonoBehaviour {
public class Gui_CreateScrollList : MonoBehaviour {
public GameObject sampleButton;
public List<Item> itemList;

View File

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
public class DayController : MonoBehaviour {
public class Gui_DayController : MonoBehaviour {
public Animator machine;
public int maxDay;
@ -15,15 +15,15 @@ public class DayController : MonoBehaviour {
//appel de Window Chat
GameObject chatWindowScroll;
ChatWindow chatWindow;
Gui_ChatWindow chatWindow;
//appel de CreateScrollList
GameObject createScrollListObject;
CreateScrollList createScrollList;
Gui_CreateScrollList createScrollList;
//appel de ManaStack
GameObject manaStackObject;
ManaStack manaStack;
Game_ManaStack manaStack;
// Use this for initialization
@ -40,11 +40,11 @@ public class DayController : MonoBehaviour {
//appel de CreateScrollList
createScrollListObject = GameObject.Find("log_controller");
createScrollList = createScrollListObject.GetComponent<CreateScrollList> ();
createScrollList = createScrollListObject.GetComponent<Gui_CreateScrollList> ();
//appel de ManaStack
manaStackObject = GameObject.Find("mana_controller");
manaStack = manaStackObject.GetComponent<ManaStack> ();
manaStack = manaStackObject.GetComponent<Game_ManaStack> ();
dayNb = 1;
chatWindow.writeDay(dayNb);

View File

@ -2,7 +2,7 @@
using System.Collections;
using UnityEngine.UI;
public class LogNotification : MonoBehaviour {
public class Gui_LogNotification : MonoBehaviour {
public Text message;

View File

@ -3,10 +3,10 @@
using UnityEngine;
using System.Collections;
public class OnClickedMoveCamera : MonoBehaviour {
public class Gui_OnClickedMoveCamera : MonoBehaviour {
public Transform destination;
public CameraController camCtrl;
public Gui_CameraController camCtrl;
private Color clrBase;
private Color clrTarget;

View File

@ -2,7 +2,7 @@
using System.Collections;
using UnityEngine.UI;
public class SampleButton : MonoBehaviour {
public class Gui_SampleButton : MonoBehaviour {
public Button button;
public Text nameLabel;

View File

@ -2,7 +2,7 @@
using UnityEngine.UI;
using System.Collections;
public class TchatAnim : MonoBehaviour {
public class Gui_TchatAnim : MonoBehaviour {
public Animator machine;
public Text charac_nb;
@ -15,11 +15,11 @@ public class TchatAnim : MonoBehaviour {
//appel de WindowChat
GameObject chatWindowScroll;
ChatWindow chatWindow;
Gui_ChatWindow chatWindow;
//appel de TchatAnim
GameObject createScrollListObject;
CreateScrollList createScrollList;
Gui_CreateScrollList createScrollList;
// Use this for initialization
void Start() {
@ -28,11 +28,11 @@ public class TchatAnim : MonoBehaviour {
//appel de WindowChat
chatWindowScroll = GameObject.Find("ChatWindowScroll");
chatWindow = chatWindowScroll.GetComponent<ChatWindow> ();
chatWindow = chatWindowScroll.GetComponent<Gui_ChatWindow> ();
//appel de CreateScrollList
createScrollListObject = GameObject.Find("log_controller");
createScrollList = createScrollListObject.GetComponent<CreateScrollList> ();
createScrollList = createScrollListObject.GetComponent<Gui_CreateScrollList> ();
}