Cleaned spell button & text added

master
Crom (Thibaut CHARLES) 8 years ago
parent c7a7ddbe65
commit 7ee7a5b6f0
  1. 14
      Assets/scripts/Gui_AbilityButton.cs

@ -6,11 +6,11 @@ using System.Collections;
public class Gui_AbilityButton : MonoBehaviour{
public int spellID;
public Sprite ico;
void Awake(){
button = GetComponent<Button>();
icon = GetComponent<Image>();
name = GetComponentInChildren<Text>();
}
void Start(){
@ -18,12 +18,13 @@ public class Gui_AbilityButton : MonoBehaviour{
}
void SetSpellID(int _spellID){
Debug.Log("yolo");
spellID = _spellID;
//Set image, callback
var st = Rdb.GetTable("spells");
string sIcon = st.GetValue<string>(_spellID, "icon");
//Set icon
string sIcon = st.GetValue<string>(spellID, "icon");
var iconImage = Resources.Load<Sprite>(sIcon);
if(iconImage==null){
Debug.LogError("Could not open "+sIcon);
@ -31,8 +32,10 @@ public class Gui_AbilityButton : MonoBehaviour{
else
icon.sprite = iconImage;
i=0;
//Execute 2da script
//Set name
name.text = Rdb.GetStrRef(st.GetValue<int>(spellID, "name_strref"));
//Execute script
button.onClick.AddListener(()=>{
Debug.Log("Clicked");
});
@ -42,6 +45,7 @@ public class Gui_AbilityButton : MonoBehaviour{
private Button button;
private Image icon;
private Text name;
}

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