akadoc/Assets/scripts/OnClickedMoveCamera.cs

49 lines
997 B
C#

//The object must have a collider
using UnityEngine;
using System.Collections;
public class OnClickedMoveCamera : MonoBehaviour {
public Transform destination;
public CameraController camCtrl;
private Color clrBase;
private Color clrTarget;
private Renderer[] children;
void Awake(){
clrBase = renderer.material.color;
clrTarget = clrBase;
children = GetComponentsInChildren<Renderer>();
}
void OnMouseDown(){
//Move to position
print ("test console");
camCtrl.targetPos = destination.position;
camCtrl.targetRot = destination.rotation;
}
void OnMouseEnter(){
//Lerp to hilight color
clrTarget = new Color(1.0F, 0.87F, 0.75F);
}
void OnMouseExit(){
//Lerp to base color
clrTarget = clrBase;
}
void Update(){
//Lerp to clrTarget
Color clr = Color.Lerp(renderer.material.color, clrTarget, Time.deltaTime * 10);
//Fixme? Any newly created chilren wont be lerped
foreach (Renderer child in children) {
child.material.color = clr;
}
}
}