akadoc/Assets/scripts/Gui_VotePendre.cs

40 lines
1.0 KiB
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Events;
public class Gui_VotePendre : MonoBehaviour {
private Button votePenduInnocentButton;
private Button votePenduCoupableButton;
// Use this for initialization
void Start () {
votePenduInnocentButton = GameObject.Find("ButtonInnocent").GetComponent<Button>();
votePenduCoupableButton = GameObject.Find("ButtonCoupable").GetComponent<Button>();
votePenduInnocentButton.interactable = true;
votePenduCoupableButton.interactable = true;
votePenduInnocentButton.GetComponentInChildren<Text>().text = "test";
votePenduInnocentButton.onClick.AddListener(() => InnocentClicked());
votePenduCoupableButton.onClick.AddListener(() => CoupableClicked());
}
void InnocentClicked()
{
Debug.Log("Innocent");
}
void CoupableClicked()
{
Debug.Log("Coupable");
}
// Update is called once per frame
void Update () {
}
}