65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using UnityEngine.UI;
|
|
|
|
public class OnClickChangeUI : MonoBehaviour
|
|
{
|
|
|
|
private GameObject GOinstance;
|
|
private GameObject chat;
|
|
private GameObject deadlist;
|
|
private GameObject votePendu;
|
|
CanvasGroup votePenduCanvas;
|
|
Vector3 chatPos;
|
|
Vector3 deadListPos;
|
|
Vector3 away;
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
GOinstance = this.gameObject;
|
|
chat = GameObject.Find("Canvas_chat");
|
|
deadlist = GameObject.Find("dead_list");
|
|
votePendu = GameObject.Find("PanelVotePendu");
|
|
|
|
chatPos = new Vector3(-14.64F, 15.23F, 6.039996F); //chat.transform.position;
|
|
deadListPos = new Vector3(-2.162F, 0.115F, 3.507F);//deadlist.transform.position;
|
|
votePenduCanvas = votePendu.GetComponent<CanvasGroup>();
|
|
votePenduCanvas.alpha = 0;
|
|
away = new Vector3(1000, 1000);
|
|
|
|
chat.transform.localPosition = away;
|
|
deadlist.transform.localPosition = away;
|
|
|
|
Debug.Log("chat : " + chatPos);
|
|
Debug.Log("dead : " + deadListPos);
|
|
}
|
|
|
|
void OnMouseDown()
|
|
{
|
|
switch (GOinstance.transform.name)
|
|
{
|
|
case "Taverne":
|
|
chat.transform.localPosition = chatPos;
|
|
Debug.Log("Taverne");
|
|
break;
|
|
case "eglise_mdl":
|
|
deadlist.transform.localPosition = deadListPos;
|
|
Debug.Log("eglise");
|
|
break;
|
|
case "arbre_pendus_mdl":
|
|
votePenduCanvas.alpha = 1;
|
|
Debug.Log("pendu");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|