akadoc/Assets/scripts/Gui_AbilityButton.cs

63 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Gui_AbilityButton : MonoBehaviour{
public enum AbilityType{
Spell, Ultimate
}
public AbilityType type;
void Awake(){
button = GetComponent<Button>();
icon = GetComponent<Image>();
name = GetComponentInChildren<Text>();
}
void Start(){
switch(type){
case AbilityType.Spell:
SetAbilityID(Game.Get().GetMainPlayer().spellID);
break;
case AbilityType.Ultimate:
SetAbilityID(Game.Get().GetMainPlayer().ultiID);
break;
}
}
void SetAbilityID(int _abilityID){
abilityID = _abilityID;
//Set image, callback
var st = Rdb.GetTable("abilities");
//Set icon
string sIcon = st.GetValue<string>(abilityID, "icon");
var iconImage = Resources.Load<Sprite>(sIcon);
if(iconImage==null){
Debug.LogWarning("Could not open "+sIcon);
}
else
icon.sprite = iconImage;
//Set name
name.text = Rdb.GetStrRef(st.GetValue<int>(abilityID, "name_strref"));
//Execute script
button.onClick.AddListener(()=>{
Debug.Log("Clicked");
});
}
private int abilityID;
private Button button;
private Image icon;
private Text name;
}