akadoc/Assets/scripts/TchatAnim.cs

127 lines
2.7 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TchatAnim : MonoBehaviour {
public Animator machine;
public Text charac_nb;
public InputField myfield;
public Text timer;
public Image img_bg;
float timer_sec;
int max_timer;
public string message;
// Use this for initialization
void Start () {
timer_sec = 0;
max_timer = 15;
}
void Awake(){
}
// Update is called once per frame
void Update () {
//print (machine.GetInteger("etat_chat"));
if (myfield.isFocused) {
img_bg.color = Color.green;
} else
img_bg.color = Color.white;
if(machine.GetInteger("etat_chat")==0){
myfield.gameObject.SetActive(true);
message=myfield.text;
}
//transition vers chat_up
if (myfield.textComponent.cachedTextGenerator.lineCount > 1 && machine.GetInteger("etat_chat")==0) {
print ("trop long");
machine.SetInteger ("etat_chat", 1);
charac_nb.text = " ";
message=myfield.text;
}
//transition vers chat_long
if (myfield.text.Length > 110 && machine.GetInteger("etat_chat")==1) {
print ("trop trop long");
machine.SetInteger ("etat_chat", 2);
message=myfield.text;
}
//affichage nombre de caractère restant.
if(Input.anyKey && machine.GetInteger("etat_chat")==2 ){
charac_nb.text = (myfield.characterLimit - myfield.text.Length).ToString();
}
//les derniers caractères sont écris en rouges
if (myfield.text.Length > 130) {
charac_nb.color = Color.red;
} else
charac_nb.color = Color.white;
//transition vers chat_empty: si l'on vide complètement un message, le tcht se rabaisse.
//sinon on le laisse haut (y compris si le message est court).
if ((machine.GetInteger ("etat_chat") == 1 || machine.GetInteger ("etat_chat") == 2) && myfield.text.Length == 0 ) {
machine.SetInteger ("etat_chat", 0);
message="";
}
//En cas de validation du message
if(Input.GetKeyDown("space") && myfield.isFocused){
myfield.gameObject.SetActive(false);
myfield.text=" ";
charac_nb.text="";
print ("space pressed");
//texte long
if(machine.GetInteger("etat_chat")==1 || machine.GetInteger("etat_chat")==2){
machine.SetInteger ("etat_chat", 3);
}
//texte court
if(machine.GetInteger("etat_chat")==0){
machine.SetInteger("etat_chat",3);
}
}
//Gestion de l'état Timer.
if (machine.GetInteger ("etat_chat") == 3) {
timer_sec += Time.deltaTime;
timer.text = (max_timer - (int) timer_sec ).ToString() + " secondes restantes";
if(timer_sec >= (float)max_timer-1){
timer_sec=0;
timer.text="";
machine.SetInteger ("etat_chat", 0);
myfield.text="";
message="";
}
}
}
public void submit(){
print ("submit entered");
}
}