akadoc/Assets/src/TwoDA.cs

61 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections;
public class TwoDA : Object {
public TwoDA(string filepath) {
// Read the file and display it line by line.
System.IO.StreamReader file = new System.IO.StreamReader(filepath);
string line = file.ReadLine();
m_header = line.Split();
int nCols = m_header.Length;
m_data = new string[100, nCols-1];//TODO: make this array dynamic instead of 100
int nFileLine = 1;
while((line = file.ReadLine()) != null)
{
Debug.Log(line);
if(line[0] != '#'){//Ignore commented lines
string[] linedata = line.Split();
if(linedata.Length == nCols){
int nLine = int.Parse(linedata[0]);
for(int i=0 ; i<nCols-1 ; i++){
m_data[nLine, i] = linedata[i+1];
}
}
else
Debug.LogWarning(filepath+":"+nFileLine.ToString()+" ignored. Found "+linedata.Length.ToString()+" columns instead of "+nCols.ToString());
}
nFileLine++;
}
file.Close();
}
public override string ToString(){
string sMsg = "";
foreach(string s in m_header){
sMsg += s+"\t";
}
sMsg += "\n";
for(int line=0 ; line<m_data.GetLength(0) ; line++){
sMsg += line.ToString() + "\t";
for(int col=0 ; col<m_data.GetLength(1) ; col++){
sMsg += m_data[line, col]+"\t";
}
sMsg += "\n";
}
return sMsg;
}
private string[] m_header;
private string[,] m_data;
}