akadoc/Assets/scripts/OnClickedMoveCamera.cs

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2014-11-01 11:57:46 +00:00
//The object must have a collider
using UnityEngine;
using System.Collections;
public class OnClickedMoveCamera : MonoBehaviour {
public Transform destination;
public CameraController camCtrl;
void OnMouseDown()
{
camCtrl.targetPos = destination.position;
camCtrl.targetRot = destination.rotation;
}
}