Move camera when clicked on object
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@ -84,6 +84,7 @@ GameObject:
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far clip plane: 1000
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field of view: 60
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@ -3,29 +3,20 @@ using System.Collections;
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public class CameraController : MonoBehaviour {
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public Vector3 targetPos;
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public Quaternion targetRot;
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// Use this for initialization
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void Awake () {
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targetPos = transform.position;
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targetRot = transform.rotation;
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cameraPosList = GameObject.FindGameObjectsWithTag("CameraPos");
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}
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// Update is called once per frame
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void Update () {
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if(Input.GetKeyDown(KeyCode.F1)){
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targetPos = cameraPosList[0].transform.position;
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targetRot = cameraPosList[0].transform.rotation;
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}
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else if(Input.GetKeyDown(KeyCode.F2)){
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targetPos = cameraPosList[1].transform.position;
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targetRot = cameraPosList[1].transform.rotation;
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}
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transform.position = Vector3.Lerp(transform.position, targetPos, Time.deltaTime);
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transform.rotation = Quaternion.Lerp(transform.rotation, targetRot, Time.deltaTime);
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transform.position = Vector3.Lerp(transform.position, targetPos, Time.deltaTime*10);
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transform.rotation = Quaternion.Lerp(transform.rotation, targetRot, Time.deltaTime*10);
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}
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private GameObject[] cameraPosList;
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private Vector3 targetPos;
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private Quaternion targetRot;
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}
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17
Assets/scripts/OnClickedMoveCamera.cs
Normal file
17
Assets/scripts/OnClickedMoveCamera.cs
Normal file
@ -0,0 +1,17 @@
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//The object must have a collider
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using UnityEngine;
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using System.Collections;
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public class OnClickedMoveCamera : MonoBehaviour {
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public Transform destination;
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public CameraController camCtrl;
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void OnMouseDown()
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{
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camCtrl.targetPos = destination.position;
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camCtrl.targetRot = destination.rotation;
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}
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}
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