correction horloge chat
- le timer qui indique le nombre de secondes restantes entre deux messages fonctionne. Cependant, du à un problème de synchro, le message '1 secondes restantes' n'a pas le temps d'apparaitre. -Création d'un état chat_empty: on considère (pour l'instant) que si jamais en supprimant des caractère, un message long ne fait plus qu'une ligne, on reste dans l'état actuel. Cependant si on supprime la totalité du message, le tchat doit revenir à l'état bas, et ce, sans imposer de timer. L'état chat_empty est crée dans c but. Aucun pb de fonctionnement détecté.
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3 changed files with 181 additions and 31 deletions
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@ -66,6 +66,26 @@ Transition:
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@ -237,7 +312,7 @@ State:
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@ -307,6 +317,25 @@ AnimationClip:
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@ -50,6 +50,14 @@ public class tchat_anim : MonoBehaviour {
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charac_nb.text = (myfield.characterLimit - myfield.text.Length).ToString();
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}
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//transition vers chat_empty: si l'on vide complètement un message, le tcht se rabaisse.
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//sinon on le laisse haut (y compris si le message est court).
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if ((machine.GetInteger ("etat_chat") == 1 || machine.GetInteger ("etat_chat") == 2) && myfield.text.Length == 0 ) {
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machine.SetInteger ("etat_chat", 0);
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}
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//En cas de validation du message
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if(Input.GetKeyDown("space") && myfield.isFocused){
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@ -69,23 +77,19 @@ public class tchat_anim : MonoBehaviour {
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}
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//a voir avec des trigger...
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//Gestion de l'état Timer.
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if (machine.GetInteger ("etat_chat") == 3) {
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timer_sec += Time.deltaTime;
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timer.text = (max_timer - timer_sec ).ToString();
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timer.text = (max_timer - (int) timer_sec ).ToString() + " secondes restantes";
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if(timer_sec == 14){
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if(timer_sec >= (float)max_timer-1){
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timer_sec=0;
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timer.text="";
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machine.SetInteger ("etat_chat", 0);
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}
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}
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//on vérifie qu'on est toujours dans chat_down pour un texte court (transition timer->chat_down)
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if (chat.text.Length < 20 && chat.text.Length > 0) {
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machine.SetInteger ("etat_chat", 0);
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}
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}
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