correction horloge chat
- le timer qui indique le nombre de secondes restantes entre deux messages fonctionne. Cependant, du à un problème de synchro, le message '1 secondes restantes' n'a pas le temps d'apparaitre. -Création d'un état chat_empty: on considère (pour l'instant) que si jamais en supprimant des caractère, un message long ne fait plus qu'une ligne, on reste dans l'état actuel. Cependant si on supprime la totalité du message, le tchat doit revenir à l'état bas, et ce, sans imposer de timer. L'état chat_empty est crée dans c but. Aucun pb de fonctionnement détecté.
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247c6df44b
commit
65b9cd0390
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@ -66,6 +66,26 @@ Transition:
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m_Solo: 0
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m_Solo: 0
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m_Mute: 0
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m_Mute: 0
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m_TransitionDuration: .100000001
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m_ConditionEvent: etat_chat
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m_ExitTime: .899999976
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--- !u!1101 &110129462
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--- !u!1101 &110129462
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Transition:
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@ -86,6 +106,46 @@ Transition:
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--- !u!1101 &110145976
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m_ConditionEvent:
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m_ExitTime: .899999976
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--- !u!1101 &110150240
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m_TransitionDuration: .576923072
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m_Conditions:
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- m_ConditionMode: 6
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m_ConditionEvent: etat_chat
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m_EventTreshold: 0
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m_ExitTime: .423076928
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m_Atomic: 1
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m_Solo: 0
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m_Mute: 0
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m_CanTransitionToSelf: 0
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--- !u!1101 &110153044
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--- !u!1101 &110153044
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Transition:
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Transition:
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serializedVersion: 2
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serializedVersion: 2
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@ -192,7 +252,22 @@ State:
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m_ParentStateMachine: {fileID: 110700000}
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m_IKOnFeet: 0
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m_Mirror: 0
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m_Tag:
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--- !u!1102 &110220441
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: chat_empty
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m_Speed: 1
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m_CycleOffset: 0
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m_Motions:
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- {fileID: 7400000, guid: cf807dffd8aae4e49a1d5f40102f2f21, type: 2}
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m_Mirror: 0
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m_Tag:
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@ -237,7 +312,7 @@ State:
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- {fileID: 7400000, guid: cf807dffd8aae4e49a1d5f40102f2f21, type: 2}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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m_Mirror: 0
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m_Tag:
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m_Tag:
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@ -255,9 +330,14 @@ StateMachine:
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- {fileID: 110219388}
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data:
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second:
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data:
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first: {fileID: 110200000}
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second:
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second:
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@ -268,10 +348,12 @@ StateMachine:
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second:
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second:
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- {fileID: 110170679}
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@ -284,8 +284,13 @@ AnimationClip:
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@ -298,8 +303,13 @@ AnimationClip:
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@ -307,6 +317,25 @@ AnimationClip:
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@ -369,6 +398,24 @@ AnimationClip:
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@ -711,8 +746,13 @@ AnimationClip:
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m_PostInfinity: 2
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@ -734,5 +779,24 @@ AnimationClip:
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path: timer_text
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classID: 224
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m_PostInfinity: 2
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charac_nb.text = (myfield.characterLimit - myfield.text.Length).ToString();
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charac_nb.text = (myfield.characterLimit - myfield.text.Length).ToString();
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}
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}
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//transition vers chat_empty: si l'on vide complètement un message, le tcht se rabaisse.
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//sinon on le laisse haut (y compris si le message est court).
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if ((machine.GetInteger ("etat_chat") == 1 || machine.GetInteger ("etat_chat") == 2) && myfield.text.Length == 0 ) {
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machine.SetInteger ("etat_chat", 0);
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}
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//En cas de validation du message
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//En cas de validation du message
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if(Input.GetKeyDown("space") && myfield.isFocused){
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if(Input.GetKeyDown("space") && myfield.isFocused){
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}
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//a voir avec des trigger...
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//Gestion de l'état Timer.
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if (machine.GetInteger ("etat_chat") == 3) {
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if (machine.GetInteger ("etat_chat") == 3) {
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timer_sec += Time.deltaTime;
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timer_sec += Time.deltaTime;
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timer.text = (max_timer - timer_sec ).ToString();
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timer.text = (max_timer - (int) timer_sec ).ToString() + " secondes restantes";
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if(timer_sec == 14){
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if(timer_sec >= (float)max_timer-1){
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timer_sec=0;
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timer_sec=0;
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timer.text="";
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timer.text="";
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machine.SetInteger ("etat_chat", 0);
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}
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}
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}
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//on vérifie qu'on est toujours dans chat_down pour un texte court (transition timer->chat_down)
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if (chat.text.Length < 20 && chat.text.Length > 0) {
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machine.SetInteger ("etat_chat", 0);
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}
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}
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}
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}
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