correction de l'état par défaut du tchat.
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6c0713e6f9
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@ -38,7 +38,7 @@ Transition:
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m_TransitionDuration: .576923072
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m_TransitionDuration: .576923072
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m_TransitionOffset: 0
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m_TransitionOffset: 0
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 2
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- m_ConditionMode: 1
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m_ConditionEvent: etat_tchat
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m_ConditionEvent: etat_tchat
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m_EventTreshold: 0
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m_EventTreshold: 0
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m_ExitTime: .423076928
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m_ExitTime: .423076928
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@ -58,7 +58,7 @@ Transition:
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m_TransitionDuration: .576923072
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m_TransitionDuration: .576923072
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m_TransitionOffset: 0
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m_TransitionOffset: 0
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 1
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- m_ConditionMode: 2
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m_ConditionEvent: etat_tchat
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m_ConditionEvent: etat_tchat
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m_EventTreshold: 0
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m_EventTreshold: 0
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m_ExitTime: .423076928
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m_ExitTime: .423076928
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@ -110,14 +110,14 @@ StateMachine:
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m_ChildStateMachine: []
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m_ChildStateMachine: []
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m_ChildStateMachinePosition: []
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m_ChildStateMachinePosition: []
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m_OrderedTransitions:
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m_OrderedTransitions:
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data:
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first: {fileID: 110299434}
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second:
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- {fileID: 110133210}
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data:
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data:
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first: {fileID: 110200000}
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first: {fileID: 110200000}
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second:
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second:
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- {fileID: 110100000}
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- {fileID: 110100000}
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data:
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first: {fileID: 110299434}
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second:
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- {fileID: 110133210}
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m_MotionSetCount: 1
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m_MotionSetCount: 1
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m_AnyStatePosition: {x: -168, y: -12, z: 0}
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m_AnyStatePosition: {x: -168, y: -12, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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@ -7,9 +7,13 @@ public class tchat_anim : MonoBehaviour {
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public Animator anim;
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public Animator anim;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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}
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void Awake(){
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anim = gameObject.GetComponent<Animator> ();
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anim = gameObject.GetComponent<Animator> ();
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anim.SetBool ("etat_tchat",false);
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anim.SetBool ("etat_tchat",false);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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