Correction de l'API pour les logs

création de deux méthodes dans la classe CreateScrollList

1) writeMessage qui permet d'afficher un message dans les logs, comme pour ChatWindow. Cette méthode est appelé par TchatAnim.

2) writeNotification qui permet d'envoyer une notification dans les logs. Un nouveau prefab LogNotification a été ajouté. Pour l'instant une notificaiton est envoyé par DayController pour prévenir du début de la phase d'accusation en journée. Comme pour les messages, pour l'instant aucune action ne leur est associé lorsque l'on clique dessus.
This commit is contained in:
Romain Pellé 2015-01-25 18:05:54 +01:00
parent 881e539602
commit e0ff9f069a
9 changed files with 292 additions and 37 deletions

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@ -27304,6 +27304,8 @@ MonoBehaviour:
contentPanel: {fileID: 1593353186}
portrait: {fileID: 235015811}
scrollrect: {fileID: 737082149}
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@ -7,32 +7,17 @@ public class ChatWindow : MonoBehaviour {
public Text text_chat;
public ScrollRect scrollrect;
//GameObject chat_input;
//TchatAnim tchatAnim;
string message_old;
// Use this for initialization
void Start () {
//chat_input = GameObject.Find ("tchat_complet");
//tchatAnim = chat_input.GetComponent<TchatAnim> ();
text_chat.text = "";
}
// Update is called once per frame
void Update () {
/* a supp une fois le nouveau système de message fonctionelle
if (Input.GetKeyDown ("space") && tchatAnim.message != message_old) {
scrollrect.verticalNormalizedPosition = 0;
text_chat.text += "perceval > " + tchatAnim.message + "\n";
message_old= tchatAnim.message;
}*/
void Update () {
}

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@ -12,6 +12,12 @@ public class Item{
Button.ButtonClickedEvent clickEvent;
}
[System.Serializable]
public class Notification{
public string message;
Button.ButtonClickedEvent clickEvent;
}
public class CreateScrollList : MonoBehaviour {
public GameObject sampleButton;
@ -24,10 +30,13 @@ public class CreateScrollList : MonoBehaviour {
TchatAnim tchatAnim;
string message_old;
//tentative d'ajout des notifications:
public GameObject logNotification;
public List<Notification> notificationList;
// Use this for initialization
void Start () {
PopulateList ();
//PopulateList ();
chat_input = GameObject.Find ("tchat_complet");
tchatAnim = chat_input.GetComponent<TchatAnim> ();
@ -51,21 +60,28 @@ public class CreateScrollList : MonoBehaviour {
// Update is called once per frame
void Update () {
scrollrect.verticalNormalizedPosition = 0;
if (Input.GetKeyDown ("space")&& tchatAnim.message != message_old) {
GameObject myNewButton = Instantiate (sampleButton) as GameObject;
SampleButton button = myNewButton.GetComponent<SampleButton> ();
button.nameLabel.text="perceval";
button.message.text = tchatAnim.message;
button.icon.sprite= portrait.sprite;
button.gameObject.SetActive(true);
myNewButton.transform.SetParent(contentPanel);
message_old= tchatAnim.message;
}
}
public void writeMessage(string name, string message){
scrollrect.verticalNormalizedPosition = 0;
GameObject myNewButton = Instantiate (sampleButton) as GameObject;
SampleButton button = myNewButton.GetComponent<SampleButton> ();
button.nameLabel.text= name;
button.message.text = tchatAnim.message;
button.icon.sprite= portrait.sprite;
button.gameObject.SetActive(true);
myNewButton.transform.SetParent(contentPanel);
}
public void writeNotification(string message){
scrollrect.verticalNormalizedPosition = 0;
GameObject myNewButton = Instantiate (logNotification) as GameObject;
LogNotification notif = myNewButton.GetComponent<LogNotification> ();
notif.message.text = message;
myNewButton.transform.SetParent (contentPanel);
}
}

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@ -17,6 +17,9 @@ public class DayController : MonoBehaviour {
GameObject chatWindowScroll;
ChatWindow chatWindow;
//appel de CreateScrollList
GameObject createScrollListObject;
CreateScrollList createScrollList;
// Use this for initialization
@ -31,6 +34,10 @@ public class DayController : MonoBehaviour {
chatWindowScroll = GameObject.Find ("ChatWindowScroll");
chatWindow = chatWindowScroll.GetComponent<ChatWindow> ();
//appel de CreateScrollList
createScrollListObject = GameObject.Find ("log_controller");
createScrollList = createScrollListObject.GetComponent<CreateScrollList> ();
dayNb = 1;
chatWindow.writeDay (dayNb);
@ -46,6 +53,7 @@ public class DayController : MonoBehaviour {
if (timer >= (float)maxDiscussion){
machine.SetInteger("day_status",1);
print("Accusation!");
createScrollList.writeNotification("Denoncez-vous, pauvres fous!!!");
}
else{

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@ -0,0 +1,9 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class LogNotification : MonoBehaviour {
public Text message;
}

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@ -13,21 +13,27 @@ public class TchatAnim : MonoBehaviour {
int max_timer;
public string message;
//appel de Window Chat
//appel de WindowChat
GameObject chatWindowScroll;
ChatWindow chatWindow;
//appel de TchatAnim
GameObject createScrollListObject;
CreateScrollList createScrollList;
// Use this for initialization
void Start () {
timer_sec = 0;
max_timer = 15;
//appel de Window Chat
//appel de WindowChat
chatWindowScroll = GameObject.Find ("ChatWindowScroll");
chatWindow = chatWindowScroll.GetComponent<ChatWindow> ();
//appel de CreateScrollList
createScrollListObject = GameObject.Find ("log_controller");
createScrollList = createScrollListObject.GetComponent<CreateScrollList> ();
}
@ -93,7 +99,8 @@ public class TchatAnim : MonoBehaviour {
//En cas de validation du message
if(Input.GetKeyDown("space") && myfield.isFocused){
chatWindow.writeMessage("perceval",myfield.text);
chatWindow.writeMessage("perceval",myfield.text); //inscription du message dans la fenetre de chat
createScrollList.writeMessage("perceval", myfield.text); //inscription du message dans les logs.
myfield.gameObject.SetActive(false);
myfield.text=" ";
charac_nb.text="";