Chgt camera via F1 F2
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@ -147,44 +147,20 @@ GameObject:
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@ -287,6 +319,98 @@ Transform:
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@ -0,0 +1,31 @@
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour {
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// Use this for initialization
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void Awake () {
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targetPos = transform.position;
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targetRot = transform.rotation;
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cameraPosList = GameObject.FindGameObjectsWithTag("CameraPos");
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}
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// Update is called once per frame
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void Update () {
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if(Input.GetKeyDown(KeyCode.F1)){
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targetPos = cameraPosList[0].transform.position;
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targetRot = cameraPosList[0].transform.rotation;
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}
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else if(Input.GetKeyDown(KeyCode.F2)){
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targetPos = cameraPosList[1].transform.position;
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targetRot = cameraPosList[1].transform.rotation;
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}
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transform.position = Vector3.Lerp(transform.position, targetPos, Time.deltaTime);
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transform.rotation = Quaternion.Lerp(transform.rotation, targetRot, Time.deltaTime);
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}
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private GameObject[] cameraPosList;
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private Vector3 targetPos;
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private Quaternion targetRot;
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}
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@ -3,6 +3,7 @@
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--- !u!78 &1
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TagManager:
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tags:
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- CameraPos
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-
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Builtin Layer 0: Default
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Builtin Layer 1: TransparentFX
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