akadoc/Assets/src/Player.cs

42 lines
734 B
C#

using UnityEngine;
using System.Collections;
public class Player {
Player(int _charID, int _roleID){
charID = _charID;
roleID = _roleID;
var ct = Rdb.GetTable("characters");
charname = ct.GetValue<string>(charID, "name");
spellID = ct.GetValue<int>(charID, "spell");
hp = ct.GetValue<int>(charID, "hp");
var rt = Rdb.GetTable("roles");
rolename = rt.GetValue<string>(roleID, "name");
ultiID = rt.GetValue<int>(roleID, "ulti");
align = rt.GetValue<string>(roleID, "alignment");
}
void DebugInfo() {
Debug.Log(charname+" is a "+rolename+" with "+hp.ToString()+" hit points");
}
int charID;
int roleID;
string charname;
int spellID;
int hp;
string rolename;
int ultiID;
string align;
}