akadoc/Assets/scripts/Gui_Clock.cs

38 lines
871 B
C#
Raw Normal View History

2014-11-09 19:21:28 +00:00
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
2014-11-09 19:21:28 +00:00
2015-04-01 19:26:17 +00:00
public class Gui_Clock : MonoBehaviour {
2014-11-09 19:21:28 +00:00
public GameObject clock;
GameObject day_controller;
2015-04-01 19:26:17 +00:00
Gui_DayController daycontroller;
int maxDay;
int maxNight;
2015-03-04 14:03:15 +00:00
2014-11-09 19:21:28 +00:00
// Use this for initialization
2015-03-04 14:03:15 +00:00
void Start() {
day_controller = GameObject.Find("day_controller");
2015-04-01 19:26:17 +00:00
daycontroller = day_controller.GetComponent<Gui_DayController> ();
2014-11-09 19:21:28 +00:00
maxDay = daycontroller.maxDay;
maxNight = daycontroller.maxNight;
2014-11-09 19:21:28 +00:00
}
2015-03-04 14:03:15 +00:00
2014-11-09 19:21:28 +00:00
// Update is called once per frame
2015-03-04 14:03:15 +00:00
void Update() {
2014-11-09 19:21:28 +00:00
//TODO: Sync clock with the server
//TODO: Set var as for day % or hour
2015-03-08 14:03:07 +00:00
float fRot = clock.transform.rotation.eulerAngles.z;
2014-11-09 19:21:28 +00:00
2015-03-08 14:03:07 +00:00
if(fRot>=180) {
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//2.5min
2014-11-09 19:21:28 +00:00
}
2015-03-04 14:03:15 +00:00
else {
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxDay));//1min
2014-11-09 19:21:28 +00:00
}
}
}