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@ -22,115 +22,115 @@ public class TchatAnim : MonoBehaviour { |
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CreateScrollList createScrollList; |
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// Use this for initialization |
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void Start () { |
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void Start() { |
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timer_sec = 0; |
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max_timer = 15; |
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//appel de WindowChat |
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chatWindowScroll = GameObject.Find ("ChatWindowScroll"); |
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chatWindowScroll = GameObject.Find("ChatWindowScroll"); |
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chatWindow = chatWindowScroll.GetComponent<ChatWindow> (); |
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//appel de CreateScrollList |
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createScrollListObject = GameObject.Find ("log_controller"); |
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createScrollListObject = GameObject.Find("log_controller"); |
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createScrollList = createScrollListObject.GetComponent<CreateScrollList> (); |
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} |
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void Awake(){ |
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void Awake() { |
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} |
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// Update is called once per frame |
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void Update () { |
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void Update() { |
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//print (machine.GetInteger("etat_chat")); |
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if (myfield.isFocused) { |
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img_bg.color = Color.green; |
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} else |
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img_bg.color = Color.white; |
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if(myfield.isFocused) { |
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img_bg.color = Color.green; |
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} else |
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img_bg.color = Color.white; |
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if(machine.GetInteger("etat_chat")==0){ |
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if(machine.GetInteger("etat_chat") == 0) { |
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myfield.gameObject.SetActive(true); |
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message=myfield.text; |
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message = myfield.text; |
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} |
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//transition vers chat_up |
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if (myfield.textComponent.cachedTextGenerator.lineCount > 1 && machine.GetInteger("etat_chat")==0) { |
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print ("trop long"); |
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machine.SetInteger ("etat_chat", 1); |
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charac_nb.text = " "; |
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message=myfield.text; |
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if(myfield.textComponent.cachedTextGenerator.lineCount > 1 && machine.GetInteger("etat_chat") == 0) { |
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print("trop long"); |
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machine.SetInteger("etat_chat", 1); |
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charac_nb.text = " "; |
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message = myfield.text; |
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} |
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//transition vers chat_long |
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if (myfield.text.Length > 110 && machine.GetInteger("etat_chat")==1) { |
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print ("trop trop long"); |
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machine.SetInteger ("etat_chat", 2); |
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message=myfield.text; |
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if(myfield.text.Length > 110 && machine.GetInteger("etat_chat") == 1) { |
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print("trop trop long"); |
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machine.SetInteger("etat_chat", 2); |
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message = myfield.text; |
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} |
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//affichage nombre de caractère restant. |
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if(Input.anyKey && machine.GetInteger("etat_chat")==2 ){ |
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//affichage nombre de caractère restant. |
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if(Input.anyKey && machine.GetInteger("etat_chat") == 2) { |
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charac_nb.text = (myfield.characterLimit - myfield.text.Length).ToString(); |
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} |
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//les derniers caractères sont écris en rouges |
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if (myfield.text.Length > 130) { |
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charac_nb.color = Color.red; |
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} else |
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charac_nb.color = Color.white; |
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if(myfield.text.Length > 130) { |
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charac_nb.color = Color.red; |
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} else |
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charac_nb.color = Color.white; |
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//transition vers chat_empty: si l'on vide complètement un message, le tcht se rabaisse. |
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//transition vers chat_empty: si l'on vide complètement un message, le tcht se rabaisse. |
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//sinon on le laisse haut (y compris si le message est court). |
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if ((machine.GetInteger ("etat_chat") == 1 || machine.GetInteger ("etat_chat") == 2) && myfield.text.Length == 0 ) { |
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if((machine.GetInteger("etat_chat") == 1 || machine.GetInteger("etat_chat") == 2) && myfield.text.Length == 0) { |
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machine.SetInteger ("etat_chat", 0); |
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message=""; |
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machine.SetInteger("etat_chat", 0); |
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message = ""; |
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} |
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//En cas de validation du message |
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if(Input.GetKeyDown("space") && myfield.isFocused){ |
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if(Input.GetKeyDown("space") && myfield.isFocused) { |
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chatWindow.writeMessage("perceval",myfield.text); //inscription du message dans la fenetre de chat |
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createScrollList.writeMessage("perceval", myfield.text); //inscription du message dans les logs. |
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chatWindow.writeMessage("perceval", myfield.text); //inscription du message dans la fenetre de chat |
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createScrollList.writeMessage("perceval", myfield.text); //inscription du message dans les logs. |
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myfield.gameObject.SetActive(false); |
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myfield.text=" "; |
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charac_nb.text=""; |
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print ("space pressed"); |
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myfield.text = " "; |
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charac_nb.text = ""; |
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print("space pressed"); |
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//texte long |
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if(machine.GetInteger("etat_chat")==1 || machine.GetInteger("etat_chat")==2){ |
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machine.SetInteger ("etat_chat", 3); |
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//texte long |
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if(machine.GetInteger("etat_chat") == 1 || machine.GetInteger("etat_chat") == 2) { |
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machine.SetInteger("etat_chat", 3); |
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} |
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//texte court |
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if(machine.GetInteger("etat_chat")==0){ |
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machine.SetInteger("etat_chat",3); |
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if(machine.GetInteger("etat_chat") == 0) { |
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machine.SetInteger("etat_chat", 3); |
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} |
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} |
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//Gestion de l'état Timer. |
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if (machine.GetInteger ("etat_chat") == 3) { |
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if(machine.GetInteger("etat_chat") == 3) { |
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timer_sec += Time.deltaTime; |
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timer.text = (max_timer - (int) timer_sec ).ToString() + " secondes restantes"; |
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timer.text = (max_timer - (int) timer_sec).ToString() + " secondes restantes"; |
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if(timer_sec >= (float)max_timer-1){ |
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timer_sec=0; |
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timer.text=""; |
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machine.SetInteger ("etat_chat", 0); |
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myfield.text=""; |
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message=""; |
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if(timer_sec >= (float)max_timer - 1) { |
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timer_sec = 0; |
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timer.text = ""; |
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machine.SetInteger("etat_chat", 0); |
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myfield.text = ""; |
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message = ""; |
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} |
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@ -138,8 +138,8 @@ public class TchatAnim : MonoBehaviour { |
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} |
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public void submit(){ |
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print ("submit entered"); |
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public void submit() { |
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print("submit entered"); |
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} |
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} |
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