Ajout d'un cycle jour nuit
la durée du jour et de la nuit est entièrement modifiable depuis les paramètre dans le game object day_controller. s Correction du bug du précédent commit.
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalRotation: {x: .766789556, y: -.0813384652, z: -.000418142678, w: .636724234}
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m_LocalPosition: {x: -580.026855, y: 1222.80151, z: -305.23233}
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m_LocalScale: {x: .99999994, y: 1.00000024, z: 1.00000024}
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m_Father: {fileID: 2082661559}
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m_RootOrder: 3
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m_Father: {fileID: 2130265912}
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m_RootOrder: 1
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--- !u!95 &1911482244
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1911482241}
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 548d6b7a41c1dd74dbc74a2d39d37e62, type: 2}
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m_AllowConstantClipSamplingOptimization: 1
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--- !u!1 &1914139196
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GameObject:
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m_ObjectHideFlags: 0
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@ -27255,7 +27287,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &2022993158
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -27272,7 +27304,6 @@ MonoBehaviour:
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contentPanel: {fileID: 1593353186}
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portrait: {fileID: 235015811}
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scrollrect: {fileID: 737082149}
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myfield: {fileID: 52053180}
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--- !u!4 &2022993159
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Transform:
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m_ObjectHideFlags: 0
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@ -27700,6 +27731,7 @@ GameObject:
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- 108: {fileID: 2047370602}
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m_TagString: Untagged
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@ -27714,11 +27746,11 @@ Transform:
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m_Father: {fileID: 2130265912}
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m_RootOrder: 2
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--- !u!108 &2047370602
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Light:
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@ -27729,7 +27761,7 @@ Light:
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m_Range: 10
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@ -27754,6 +27786,21 @@ Light:
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--- !u!95 &2047370603
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2047370600}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 85b3c5b648ccb754684810e87934a17a, type: 2}
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m_UpdateMode: 0
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m_ApplyRootMotion: 1
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--- !u!1 &2058035366
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GameObject:
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- {fileID: 948211392}
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@ -28465,7 +28509,10 @@ Transform:
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m_LocalPosition: {x: 303.675507, y: -598.957275, z: 401.260651}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Children:
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- {fileID: 161992413}
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- {fileID: 1911482243}
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- {fileID: 2047370601}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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--- !u!114 &2130265913
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@ -28476,12 +28523,12 @@ MonoBehaviour:
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m_GameObject: {fileID: 2130265910}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4f835c976f46f244f92d17940e11a552, type: 3}
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m_Script: {fileID: 11500000, guid: e4e706d96762faf4bad01887dd321410, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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machine: {fileID: 2130265911}
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maxDay: 30
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maxNight: 20
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maxDay: 15
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maxNight: 10
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--- !u!1 &2136149714
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -1,13 +1,23 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Clock : MonoBehaviour {
|
||||
|
||||
public GameObject clock;
|
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GameObject day_controller;
|
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DayController daycontroller;
|
||||
int maxDay;
|
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int maxNight;
|
||||
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
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day_controller = GameObject.Find ("day_controller");
|
||||
daycontroller = day_controller.GetComponent<DayController> ();
|
||||
|
||||
maxDay = daycontroller.maxDay;
|
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maxNight = daycontroller.maxNight;
|
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}
|
||||
|
||||
// Update is called once per frame
|
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@ -18,10 +28,10 @@ public class Clock : MonoBehaviour {
|
||||
float fRot = clock.transform.rotation.z;
|
||||
|
||||
if(fRot>=0 && fRot<180){
|
||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/150.0));//2.5min
|
||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxDay));//2.5min
|
||||
}
|
||||
else{
|
||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/60.0));//1min
|
||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//1min
|
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}
|
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}
|
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}
|
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|
@ -19,7 +19,7 @@ public class CreateScrollList : MonoBehaviour {
|
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public Transform contentPanel;
|
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public Image portrait;
|
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public ScrollRect scrollrect;
|
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public InputField myfield;
|
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//public InputField myfield;
|
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GameObject chat_input;
|
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TchatAnim tchatAnim;
|
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string message_old;
|
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|
@ -1,7 +1,7 @@
|
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using UnityEngine;
|
||||
using System.Collections;
|
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|
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public class day_controller : MonoBehaviour {
|
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public class DayController : MonoBehaviour {
|
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|
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public Animator machine;
|
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public int maxDay;
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@ -18,11 +18,12 @@ public class day_controller : MonoBehaviour {
|
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void Update () {
|
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|
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if (machine.GetInteger("day_status")==0){
|
||||
print("il fait jour");
|
||||
|
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if (timer >= (float)maxDay-1){
|
||||
|
||||
if (timer >= (float)maxDay){
|
||||
timer =0;
|
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machine.SetInteger("day_status",1);
|
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print("il fait nuit");
|
||||
}
|
||||
|
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else{
|
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@ -32,11 +33,12 @@ public class day_controller : MonoBehaviour {
|
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}
|
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|
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if (machine.GetInteger("day_status")==1){
|
||||
print("il fait nuit");
|
||||
|
||||
if (timer >= (float)maxNight-1){
|
||||
|
||||
if (timer >= (float)maxNight){
|
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timer =0;
|
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machine.SetInteger("day_status",0);
|
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print("il fait jour");
|
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}
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else{
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@ -1,5 +1,5 @@
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
|
Loading…
Reference in New Issue
Block a user