historique du chat fonctionnel.

Cependant l'UI ne capture toujours pas les clics...
Bug au niveau du chat: les messages ne s'affichent plus du à un bug de unity => tous les appels à des objets par des scripts ont disparus.
This commit is contained in:
Romain Pellé 2015-01-22 00:09:21 +01:00
parent b2ae190af3
commit 15698eebb4
18 changed files with 3587 additions and 514 deletions

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@ -18,10 +18,10 @@ public class Clock : MonoBehaviour {
float fRot = clock.transform.rotation.z;
if(fRot>=0 && fRot<180){
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * 180.0/150.0));//2.5min
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/150.0));//2.5min
}
else{
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * 180.0/60.0));//1min
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/60.0));//1min
}
}
}

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@ -19,6 +19,7 @@ public class CreateScrollList : MonoBehaviour {
public Transform contentPanel;
public Image portrait;
public ScrollRect scrollrect;
public InputField myfield;
GameObject chat_input;
TchatAnim tchatAnim;
string message_old;
@ -26,10 +27,11 @@ public class CreateScrollList : MonoBehaviour {
// Use this for initialization
void Start () {
//PopulateList ();
PopulateList ();
chat_input = GameObject.Find ("tchat_complet");
tchatAnim = chat_input.GetComponent<TchatAnim> ();
}
void PopulateList(){

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@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
CanvasGroup grp;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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@ -11,17 +11,21 @@ public class OnClickedMoveCamera : MonoBehaviour {
private Color clrBase;
private Color clrTarget;
private Renderer[] children;
public Canvas canva;
void Awake(){
clrBase = renderer.material.color;
clrTarget = clrBase;
children = GetComponentsInChildren<Renderer>();
//canva = destination.GetComponentInChildren (Canvas);
}
void OnMouseDown(){
//Move to position
camCtrl.targetPos = destination.position;
camCtrl.targetRot = destination.rotation;
}

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@ -0,0 +1,37 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class chat_window : MonoBehaviour {
public Text text_chat;
public ScrollRect scrollrect;
GameObject chat_input;
TchatAnim tchatAnim;
string message_old;
// Use this for initialization
void Start () {
chat_input = GameObject.Find ("tchat_complet");
tchatAnim = chat_input.GetComponent<TchatAnim> ();
text_chat.text = "";
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown ("space") && tchatAnim.message != message_old) {
scrollrect.verticalNormalizedPosition = 0;
text_chat.text += "perceval > " + tchatAnim.message + "\n";
message_old= tchatAnim.message;
}
}
}

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using UnityEngine;
using System.Collections;
public class day_controller : MonoBehaviour {
public Animator machine;
public int maxDay;
public int maxNight;
float timer;
// Use this for initialization
void Start () {
machine.SetInteger ("day_status", 0);
}
// Update is called once per frame
void Update () {
if (machine.GetInteger("day_status")==0){
print("il fait jour");
if (timer >= (float)maxDay-1){
timer =0;
machine.SetInteger("day_status",1);
}
else{
timer += Time.deltaTime;
}
}
if (machine.GetInteger("day_status")==1){
print("il fait nuit");
if (timer >= (float)maxNight-1){
timer =0;
machine.SetInteger("day_status",0);
}
else{
timer += Time.deltaTime;
}
}
}
}

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