Fix errors scripts

This commit is contained in:
Crom (Thibaut CHARLES) 2015-04-01 21:47:43 +02:00
parent 61ce3b75b0
commit 94879f62f5
4 changed files with 10 additions and 10 deletions

View File

@ -37,7 +37,7 @@ public class Gui_AbilityButton : MonoBehaviour{
string sIcon = st.GetValue<string>(abilityID, "icon"); string sIcon = st.GetValue<string>(abilityID, "icon");
var iconImage = Resources.Load<Sprite>(sIcon); var iconImage = Resources.Load<Sprite>(sIcon);
if(iconImage==null){ if(iconImage==null){
Debug.LogError("Could not open "+sIcon); Debug.LogWarning("Could not open "+sIcon);
} }
else else
icon.sprite = iconImage; icon.sprite = iconImage;

View File

@ -27,7 +27,7 @@ public class Gui_CreateScrollList : MonoBehaviour {
public ScrollRect scrollrect; public ScrollRect scrollrect;
//public InputField myfield; //public InputField myfield;
GameObject chat_input; GameObject chat_input;
TchatAnim tchatAnim; Gui_TchatAnim tchatAnim;
string message_old; string message_old;
//tentative d'ajout des notifications: //tentative d'ajout des notifications:
@ -38,7 +38,7 @@ public class Gui_CreateScrollList : MonoBehaviour {
void Start() { void Start() {
//PopulateList (); //PopulateList ();
chat_input = GameObject.Find("tchat_complet"); chat_input = GameObject.Find("tchat_complet");
tchatAnim = chat_input.GetComponent<TchatAnim> (); tchatAnim = chat_input.GetComponent<Gui_TchatAnim> ();
} }
@ -46,7 +46,7 @@ public class Gui_CreateScrollList : MonoBehaviour {
void PopulateList() { void PopulateList() {
foreach(var item in itemList) { foreach(var item in itemList) {
GameObject newButton = Instantiate(sampleButton) as GameObject; GameObject newButton = Instantiate(sampleButton) as GameObject;
SampleButton button = newButton.GetComponent <SampleButton> (); Gui_SampleButton button = newButton.GetComponent <Gui_SampleButton> ();
button.nameLabel.text = item.name; button.nameLabel.text = item.name;
button.icon.sprite = item.icon; button.icon.sprite = item.icon;
button.message.text = item.message; button.message.text = item.message;
@ -67,7 +67,7 @@ public class Gui_CreateScrollList : MonoBehaviour {
scrollrect.verticalNormalizedPosition = 0; scrollrect.verticalNormalizedPosition = 0;
GameObject myNewButton = Instantiate(sampleButton) as GameObject; GameObject myNewButton = Instantiate(sampleButton) as GameObject;
SampleButton button = myNewButton.GetComponent<SampleButton> (); Gui_SampleButton button = myNewButton.GetComponent<Gui_SampleButton> ();
button.nameLabel.text = name; button.nameLabel.text = name;
button.message.text = tchatAnim.message; button.message.text = tchatAnim.message;
button.icon.sprite = portrait.sprite; button.icon.sprite = portrait.sprite;
@ -80,7 +80,7 @@ public class Gui_CreateScrollList : MonoBehaviour {
scrollrect.verticalNormalizedPosition = 0; scrollrect.verticalNormalizedPosition = 0;
GameObject myNewButton = Instantiate(logNotification) as GameObject; GameObject myNewButton = Instantiate(logNotification) as GameObject;
LogNotification notif = myNewButton.GetComponent<LogNotification> (); Gui_LogNotification notif = myNewButton.GetComponent<Gui_LogNotification> ();
notif.message.text = message; notif.message.text = message;
myNewButton.transform.SetParent(contentPanel); myNewButton.transform.SetParent(contentPanel);
} }

View File

@ -36,7 +36,7 @@ public class Gui_DayController : MonoBehaviour {
//appel de Window Chat //appel de Window Chat
chatWindowScroll = GameObject.Find("ChatWindowScroll"); chatWindowScroll = GameObject.Find("ChatWindowScroll");
chatWindow = chatWindowScroll.GetComponent<ChatWindow> (); chatWindow = chatWindowScroll.GetComponent<Gui_ChatWindow> ();
//appel de CreateScrollList //appel de CreateScrollList
createScrollListObject = GameObject.Find("log_controller"); createScrollListObject = GameObject.Find("log_controller");

View File

@ -3,12 +3,12 @@ using System.IO;
public class Game { public class Game {
public void SetMainPlayer(Player p){ public void SetMainPlayer(Game_Player p){
m_mainPlayer = p; m_mainPlayer = p;
} }
public Player GetMainPlayer(){ public Game_Player GetMainPlayer(){
return m_mainPlayer; return m_mainPlayer;
} }
@ -31,7 +31,7 @@ public class Game {
private static object m_singlmutex = new Object(); private static object m_singlmutex = new Object();
private Player m_mainPlayer = null; private Game_Player m_mainPlayer = null;