Fixed day/night cycle
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1ff10a02b8
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@ -21168,6 +21168,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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targetPos: {x: 0, y: 0, z: 0}
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targetPos: {x: 0, y: 0, z: 0}
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targetRot: {x: 0, y: 0, z: 0, w: 0}
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targetRot: {x: 0, y: 0, z: 0, w: 0}
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initLocation: {fileID: 717116040}
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--- !u!81 &1859570686
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--- !u!81 &1859570686
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AudioListener:
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AudioListener:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -25,9 +25,9 @@ public class Clock : MonoBehaviour {
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//TODO: Sync clock with the server
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//TODO: Sync clock with the server
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//TODO: Set var as for day % or hour
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//TODO: Set var as for day % or hour
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float fRot = clock.transform.rotation.z;
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float fRot = clock.transform.rotation.eulerAngles.z;
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if(fRot>=0 && fRot>-180) {
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if(fRot>=180) {
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clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//2.5min
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clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//2.5min
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}
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}
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else {
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else {
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