Ajout d'un cycle jour nuit
la durée du jour et de la nuit est entièrement modifiable depuis les paramètre dans le game object day_controller. s Correction du bug du précédent commit.
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@ -1,13 +1,23 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class Clock : MonoBehaviour {
|
public class Clock : MonoBehaviour {
|
||||||
|
|
||||||
public GameObject clock;
|
public GameObject clock;
|
||||||
|
GameObject day_controller;
|
||||||
|
DayController daycontroller;
|
||||||
|
int maxDay;
|
||||||
|
int maxNight;
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
|
day_controller = GameObject.Find ("day_controller");
|
||||||
|
daycontroller = day_controller.GetComponent<DayController> ();
|
||||||
|
|
||||||
|
maxDay = daycontroller.maxDay;
|
||||||
|
maxNight = daycontroller.maxNight;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -18,10 +28,10 @@ public class Clock : MonoBehaviour {
|
|||||||
float fRot = clock.transform.rotation.z;
|
float fRot = clock.transform.rotation.z;
|
||||||
|
|
||||||
if(fRot>=0 && fRot<180){
|
if(fRot>=0 && fRot<180){
|
||||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/150.0));//2.5min
|
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxDay));//2.5min
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/60.0));//1min
|
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//1min
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ public class CreateScrollList : MonoBehaviour {
|
|||||||
public Transform contentPanel;
|
public Transform contentPanel;
|
||||||
public Image portrait;
|
public Image portrait;
|
||||||
public ScrollRect scrollrect;
|
public ScrollRect scrollrect;
|
||||||
public InputField myfield;
|
//public InputField myfield;
|
||||||
GameObject chat_input;
|
GameObject chat_input;
|
||||||
TchatAnim tchatAnim;
|
TchatAnim tchatAnim;
|
||||||
string message_old;
|
string message_old;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
public class day_controller : MonoBehaviour {
|
public class DayController : MonoBehaviour {
|
||||||
|
|
||||||
public Animator machine;
|
public Animator machine;
|
||||||
public int maxDay;
|
public int maxDay;
|
||||||
@ -18,11 +18,12 @@ public class day_controller : MonoBehaviour {
|
|||||||
void Update () {
|
void Update () {
|
||||||
|
|
||||||
if (machine.GetInteger("day_status")==0){
|
if (machine.GetInteger("day_status")==0){
|
||||||
print("il fait jour");
|
|
||||||
|
|
||||||
if (timer >= (float)maxDay-1){
|
|
||||||
|
if (timer >= (float)maxDay){
|
||||||
timer =0;
|
timer =0;
|
||||||
machine.SetInteger("day_status",1);
|
machine.SetInteger("day_status",1);
|
||||||
|
print("il fait nuit");
|
||||||
}
|
}
|
||||||
|
|
||||||
else{
|
else{
|
||||||
@ -32,11 +33,12 @@ public class day_controller : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (machine.GetInteger("day_status")==1){
|
if (machine.GetInteger("day_status")==1){
|
||||||
print("il fait nuit");
|
|
||||||
|
|
||||||
if (timer >= (float)maxNight-1){
|
|
||||||
|
if (timer >= (float)maxNight){
|
||||||
timer =0;
|
timer =0;
|
||||||
machine.SetInteger("day_status",0);
|
machine.SetInteger("day_status",0);
|
||||||
|
print("il fait jour");
|
||||||
}
|
}
|
||||||
|
|
||||||
else{
|
else{
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4f835c976f46f244f92d17940e11a552
|
guid: e4e706d96762faf4bad01887dd321410
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
Loading…
Reference in New Issue
Block a user