Ajout d'un cycle jour nuit

la durée du jour et de la nuit est entièrement modifiable depuis les paramètre dans le game object day_controller. s

Correction du bug du précédent commit.
This commit is contained in:
Romain Pellé 2015-01-22 01:26:08 +01:00
parent 15698eebb4
commit 5edd46e20e
9 changed files with 297 additions and 125 deletions

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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

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@ -1,13 +1,23 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
using UnityEngine.UI;
public class Clock : MonoBehaviour { public class Clock : MonoBehaviour {
public GameObject clock; public GameObject clock;
GameObject day_controller;
DayController daycontroller;
int maxDay;
int maxNight;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
day_controller = GameObject.Find ("day_controller");
daycontroller = day_controller.GetComponent<DayController> ();
maxDay = daycontroller.maxDay;
maxNight = daycontroller.maxNight;
} }
// Update is called once per frame // Update is called once per frame
@ -18,10 +28,10 @@ public class Clock : MonoBehaviour {
float fRot = clock.transform.rotation.z; float fRot = clock.transform.rotation.z;
if(fRot>=0 && fRot<180){ if(fRot>=0 && fRot<180){
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/150.0));//2.5min clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxDay));//2.5min
} }
else{ else{
clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/60.0));//1min clock.transform.Rotate(0, 0, (float)(Time.deltaTime * (-180.0)/maxNight));//1min
} }
} }
} }

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@ -19,7 +19,7 @@ public class CreateScrollList : MonoBehaviour {
public Transform contentPanel; public Transform contentPanel;
public Image portrait; public Image portrait;
public ScrollRect scrollrect; public ScrollRect scrollrect;
public InputField myfield; //public InputField myfield;
GameObject chat_input; GameObject chat_input;
TchatAnim tchatAnim; TchatAnim tchatAnim;
string message_old; string message_old;

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@ -1,7 +1,7 @@
using UnityEngine; using UnityEngine;
using System.Collections; using System.Collections;
public class day_controller : MonoBehaviour { public class DayController : MonoBehaviour {
public Animator machine; public Animator machine;
public int maxDay; public int maxDay;
@ -18,11 +18,12 @@ public class day_controller : MonoBehaviour {
void Update () { void Update () {
if (machine.GetInteger("day_status")==0){ if (machine.GetInteger("day_status")==0){
print("il fait jour");
if (timer >= (float)maxDay-1){
if (timer >= (float)maxDay){
timer =0; timer =0;
machine.SetInteger("day_status",1); machine.SetInteger("day_status",1);
print("il fait nuit");
} }
else{ else{
@ -32,11 +33,12 @@ public class day_controller : MonoBehaviour {
} }
if (machine.GetInteger("day_status")==1){ if (machine.GetInteger("day_status")==1){
print("il fait nuit");
if (timer >= (float)maxNight-1){
if (timer >= (float)maxNight){
timer =0; timer =0;
machine.SetInteger("day_status",0); machine.SetInteger("day_status",0);
print("il fait jour");
} }
else{ else{

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@ -1,5 +1,5 @@
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MonoImporter: MonoImporter:
serializedVersion: 2 serializedVersion: 2
defaultReferences: [] defaultReferences: []