Constrution d'un joueur
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using UnityEngine;
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using System.Collections;
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public class Player {
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Player(int _charID, int _roleID){
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charID = _charID;
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roleID = _roleID;
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var ct = Rdb.GetTable("characters");
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charname = ct.GetValue<string>(charID, "name");
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spellID = ct.GetValue<int>(charID, "spell");
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hp = ct.GetValue<int>(charID, "hp");
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var rt = Rdb.GetTable("roles");
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rolename = rt.GetValue<string>(roleID, "name");
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ultiID = rt.GetValue<int>(roleID, "ulti");
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align = rt.GetValue<string>(roleID, "alignment");
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}
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void DebugInfo() {
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Debug.Log(charname+" is a "+rolename+" with "+hp.ToString()+" hit points");
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}
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int charID;
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int roleID;
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string charname;
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int spellID;
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int hp;
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string rolename;
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int ultiID;
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string align;
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}
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fileFormatVersion: 2
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guid: 1747e8b9a8f0111409e8e9970a88305a
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timeCreated: 1425468606
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,7 +2,8 @@ using UnityEngine;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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public class RulesDatabase {
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//RulesDatabase
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public class Rdb {
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public static TwoDA GetTable(string name) {
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public static TwoDA GetTable(string name) {
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TwoDA t = null;
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TwoDA t = null;
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@ -18,16 +19,16 @@ public class RulesDatabase {
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}
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}
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public static string GetStrRef(int strref) {
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public static string GetStrRef(int strref) {
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RulesDatabase inst = Get();
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Rdb inst = Get();
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return inst.m_strref.GetValue(strref, "text");
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return inst.m_strref.GetValue<string>(strref, "text");
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}
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}
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private RulesDatabase() {
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private Rdb() {
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m_tables = new Dictionary<string, TwoDA>();
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m_tables = new Dictionary<string, TwoDA>();
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string[] files = Directory.GetFiles(m_folder, "*.2da", SearchOption.AllDirectories);
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string[] files = Directory.GetFiles(m_folder, "*.2da", SearchOption.AllDirectories);
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@ -43,12 +44,12 @@ public class RulesDatabase {
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}
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}
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private static RulesDatabase m_inst = null;
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private static Rdb m_inst = null;
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private static object m_singlmutex = new Object();
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private static object m_singlmutex = new Object();
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private static RulesDatabase Get() {
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private static Rdb Get() {
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lock(m_singlmutex) {
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lock(m_singlmutex) {
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if(m_inst==null)
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if(m_inst==null)
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m_inst = new RulesDatabase();
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m_inst = new Rdb();
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}
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}
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return m_inst;
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return m_inst;
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}
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}
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@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@ -47,11 +48,11 @@ public class TwoDA : UnityEngine.Object {
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file.Close();
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file.Close();
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}
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}
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public string GetValue(int nRow, string sColumn) {
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public T GetValue<T>(int nRow, string sColumn) {
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int nCol = FindHeaderCol(sColumn);
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int nCol = FindHeaderCol(sColumn);
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if(nCol>=0) {
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if(nCol>=0) {
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return m_data[nRow][nCol];
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return (T)Convert.ChangeType(m_data[nRow][nCol], typeof(T));
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}
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}
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else {
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else {
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throw new UnityException("Column '"+sColumn+"' not found in 2DA");
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throw new UnityException("Column '"+sColumn+"' not found in 2DA");
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