trying to manage click events #6
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@ -21984,6 +21984,7 @@ GameObject:
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m_Layer: 5
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m_Name: PanelVotePendu
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@ -22054,6 +22055,17 @@ CanvasGroup:
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@ -23671,6 +23683,7 @@ GameObject:
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- 114: {fileID: 1908007162}
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- 114: {fileID: 1908007165}
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m_Layer: 5
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m_Name: ButtonInnocent
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@ -23770,6 +23783,17 @@ CanvasRenderer:
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@ -26572,6 +26596,7 @@ GameObject:
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- 114: {fileID: 2110441794}
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- 114: {fileID: 2110441793}
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- 114: {fileID: 2110441796}
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m_Layer: 5
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m_Name: ButtonCoupable
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@ -26616,8 +26641,8 @@ MonoBehaviour:
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@ -26635,7 +26660,18 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 2110441794}
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m_OnClick:
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m_CallState: 2
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m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
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Culture=neutral, PublicKeyToken=null
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--- !u!114 &2110441794
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@ -26671,6 +26707,17 @@ CanvasRenderer:
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 2110441791}
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--- !u!1 &2130265910
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,16 +1,40 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.Events;
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public class NewBehaviourScript : MonoBehaviour {
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public class Gui_VotePendre : MonoBehaviour {
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private Button votePenduInnocentButton;
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private Button votePenduCoupableButton;
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// Use this for initialization
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void Start () {
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// Use this for initialization
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void Start () {
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votePenduInnocentButton = GameObject.Find("ButtonInnocent").GetComponent<Button>();
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votePenduCoupableButton = GameObject.Find("ButtonCoupable").GetComponent<Button>();
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}
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votePenduInnocentButton.interactable = true;
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votePenduCoupableButton.interactable = true;
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// Update is called once per frame
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void Update () {
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votePenduInnocentButton.GetComponentInChildren<Text>().text = "test";
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votePenduInnocentButton.onClick.AddListener(() => InnocentClicked());
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votePenduCoupableButton.onClick.AddListener(() => CoupableClicked());
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}
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void InnocentClicked()
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{
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Debug.Log("Innocent");
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}
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void CoupableClicked()
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{
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Debug.Log("Coupable");
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}
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// Update is called once per frame
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void Update () {
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}
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}
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@ -25,7 +25,7 @@ public class OnClickChangeUI : MonoBehaviour
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chatPos = new Vector3(-14.64F, 15.23F, 6.039996F); //chat.transform.position;
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deadListPos = new Vector3(-2.162F, 0.115F, 3.507F);//deadlist.transform.position;
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votePenduCanvas = votePendu.GetComponent<CanvasGroup>();
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votePenduCanvas.alpha = 0;
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//votePenduCanvas.alpha = 0;
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away = new Vector3(1000, 1000);
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chat.transform.localPosition = away;
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